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	<title>Casa Munoz .:. Games</title>
	<link rel="self" href="http://munoz.com.mx/games/atom.xml"/>
	<link href="http://munoz.com.mx/games/"/>
	<id>http://munoz.com.mx/games/atom.xml</id>
	<updated>2008-09-07T11:30:26+00:00</updated>
	<generator uri="http://www.planetplanet.org/">Planet/2.0 +http://www.planetplanet.org</generator>

	<entry>
		<title type="html">Cortometraje E.T.A. by Junk Works</title>
		<link href="http://feeds.feedburner.com/~r/blogspot/tCxw/~3/385649890/cortometraje-eta-by-junk-works.html"/>
		<id>tag:blogger.com,1999:blog-3026452273534692150.post-5742723064146302213</id>
		<updated>2008-09-07T11:30:06+00:00</updated>
		<content type="html">&lt;a href=&quot;http://2.bp.blogspot.com/_x-BH82GSGyo/SMOUFSN716I/AAAAAAAAF6Q/ZxNdCJr4N3Q/s1600-h/e.t.a..jpg&quot;&gt;&lt;img src=&quot;http://2.bp.blogspot.com/_x-BH82GSGyo/SMOUFSN716I/AAAAAAAAF6Q/ZxNdCJr4N3Q/s400/e.t.a..jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5243197209699932066&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;Cortometraje dirigido por &lt;span&gt;Henrik B. Clausen&lt;/span&gt; y presentado en el &lt;a href=&quot;http://breakpoint.untergrund.net/&quot;&gt;Breakpoint 2008&lt;/a&gt;, donde obtuvo el galardón a mejor animación. El estudio &lt;a href=&quot;http://junkworks.org/&quot;&gt;Junk Works&lt;/a&gt; ha calificado a éste, su tercer cortometraje, como su proyecto más ambicioso, en el que han invertido cuatro años de trabajo los animadores Søren Andersen, Michael La-Cour, Rasmus Kudahl Kaae Munch y Henrik Bjerregaard Clausen.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;    &lt;br /&gt;&lt;a href=&quot;http://vimeo.com/1165693?pg=embed&amp;amp;sec=1165693&quot;&gt;&lt;/a&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Fuente | &lt;a href=&quot;http://www.llamamelola.com/&quot;&gt;Llamamelola&lt;/a&gt;&lt;div class=&quot;blogger-post-footer&quot;&gt;Suscribete&lt;/div&gt;</content>
		<author>
			<name>Tetshuo</name>
			<email>noreply@blogger.com</email>
			<uri>http://www.ultimapantalla.net/</uri>
		</author>
		<source>
			<title type="html">[ ultimapantalla.net ]</title>
			<subtitle type="html">blog de videojuegos, noticias de videojuegos.</subtitle>
			<link rel="self" href="http://feeds.feedburner.com/blogspot/tCxw"/>
			<id>tag:blogger.com,1999:blog-3026452273534692150</id>
			<updated>2008-09-07T11:30:06+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Colors! pintando con Nintendo DS</title>
		<link href="http://feeds.feedburner.com/~r/blogspot/tCxw/~3/385649891/colors-pintando-con-nintendo-ds.html"/>
		<id>tag:blogger.com,1999:blog-3026452273534692150.post-844934403419148438</id>
		<updated>2008-09-07T11:30:06+00:00</updated>
		<content type="html">&lt;a href=&quot;http://3.bp.blogspot.com/_x-BH82GSGyo/SMOTI5jaqnI/AAAAAAAAF6I/mEaYr8DlMGE/s1600-h/colors-ds.jpg&quot;&gt;&lt;img src=&quot;http://3.bp.blogspot.com/_x-BH82GSGyo/SMOTI5jaqnI/AAAAAAAAF6I/mEaYr8DlMGE/s400/colors-ds.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5243196172286995058&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;span&gt;Colors! es una aplicación de pintura digital que funciona en la consola portátil Nintendo DS&lt;/span&gt;.  Colors! utiliza esta característica para transformar esta portátil en una libreta de dibujo y pintura digital.&lt;br /&gt;&lt;br /&gt;Esta aplicación es homebrew, no es una aplicación oficial de Nintendo disponible en cartucho sino que hay que comprar un adaptador de tarjetas flash y seguir las instrucciones para usarlo en el DS. Colors! es gratuito, eso sí, limitado tanto en tamaño como en funcionalidades.&lt;br /&gt;&lt;br /&gt;El &lt;a href=&quot;http://www.collectingsmiles.com/colors/&quot;&gt;sitio web&lt;/a&gt; incluye una galería de imágenes pintadas con Colors! que vale la pena visitar.&lt;br /&gt;&lt;br /&gt;Fuente | &lt;a href=&quot;http://lanuez.blogspot.com/&quot;&gt;LaNuez&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;blogger-post-footer&quot;&gt;Suscribete&lt;/div&gt;</content>
		<author>
			<name>Tetshuo</name>
			<email>noreply@blogger.com</email>
			<uri>http://www.ultimapantalla.net/</uri>
		</author>
		<source>
			<title type="html">[ ultimapantalla.net ]</title>
			<subtitle type="html">blog de videojuegos, noticias de videojuegos.</subtitle>
			<link rel="self" href="http://feeds.feedburner.com/blogspot/tCxw"/>
			<id>tag:blogger.com,1999:blog-3026452273534692150</id>
			<updated>2008-09-07T11:30:06+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Blu-ray morirá en 5 años</title>
		<link href="http://feeds.feedburner.com/~r/blogspot/tCxw/~3/385638648/blu-ray-morir-en-5-aos.html"/>
		<id>tag:blogger.com,1999:blog-3026452273534692150.post-3583018036601875109</id>
		<updated>2008-09-07T11:26:08+00:00</updated>
		<content type="html">&lt;a href=&quot;http://2.bp.blogspot.com/_x-BH82GSGyo/SMOQGcZ_wzI/AAAAAAAAF6A/mBE2kKnLDIk/s1600-h/blu-ray.jpg&quot;&gt;&lt;img src=&quot;http://2.bp.blogspot.com/_x-BH82GSGyo/SMOQGcZ_wzI/AAAAAAAAF6A/mBE2kKnLDIk/s400/blu-ray.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5243192831568233266&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;span&gt;Samsung&lt;/span&gt; afirma que este formato tiene una vida limitada y no precisamente le espera nada bueno tras el anuncio de que en cinco años terminaría por morir el Blu-ray.&lt;br /&gt;&lt;br /&gt;Sony todavía no se ha pronunciado sobre esta fecha de caducidad, aunque la respuesta se espera que sea negando la mayor, obviamente, aunque si HD-DVD tiró la toalla con tanta rapidez también podría deberse a que ya tienen alguna tecnología que sustituya al disco.&lt;br /&gt;&lt;br /&gt;Andy Griffiths, como responsable de electrónica de Samsung ha afirmado en una entrevista de la web Pocket-Lint, que “al Blu-Ray le quedan cinco años antes de que otra tecnología lo suplante“. También ha hecho afirmaciones acerca de que el siguiente formato que reine en el salón no será un disco, sino que se volverá a algún elemento no mecánico, lease memorias.&lt;br /&gt;&lt;br /&gt;Donde si que ha respondido Sony es a las críticas a su formato, en cuanto a posibilidades, afirmando que “es imposible de mejorar“. Razón no les falta, ya que no se puede “mejorar” el laser utilizado ni el soporte “por ahora”. Además todo apunta a que las memorias sólidas, como la SD serán las sustitutas del DvD como soporte.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;Fuente | &lt;a href=&quot;http://www.oxigenstar.com/&quot;&gt;Oxigenstar&lt;/a&gt;&lt;div class=&quot;blogger-post-footer&quot;&gt;Suscribete&lt;/div&gt;</content>
		<author>
			<name>Tetshuo</name>
			<email>noreply@blogger.com</email>
			<uri>http://www.ultimapantalla.net/</uri>
		</author>
		<source>
			<title type="html">[ ultimapantalla.net ]</title>
			<subtitle type="html">blog de videojuegos, noticias de videojuegos.</subtitle>
			<link rel="self" href="http://feeds.feedburner.com/blogspot/tCxw"/>
			<id>tag:blogger.com,1999:blog-3026452273534692150</id>
			<updated>2008-09-07T11:30:06+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">'Far Cry 2' llegará el 24 de octubre y con edición coleccionista</title>
		<link href="http://www.vidaextra.com/2008/09/07-far-cry-2-llegara-el-24-de-octubre-y-con-edicion-coleccionista"/>
		<id>http://www.vidaextra.com/2008/09/07-far-cry-2-llegara-el-24-de-octubre-y-con-edicion-coleccionista</id>
		<updated>2008-09-07T09:57:12+00:00</updated>
		<content type="html">&lt;p&gt;&lt;img id=&quot;image21407&quot; src=&quot;http://img.vidaextra.com/2008/09/farcry2_collector.jpg&quot; class=&quot;centro&quot; alt=&quot;Far Cry 2 en EdiciÃ³n coleccionista&quot; /&gt;&lt;/p&gt;

	&lt;p&gt;¿Tú también te ves incapaz de hacer frente a la avalancha de juegos que se nos está viniendo encima para este otoño? ¿No sabes de dónde sacarás el dinero para poder hacerte con todos los títulos que te interesan? Pues amigos, vengo a ponéroslo un poco más difícil, porque Ubisoft ya ha puesto fecha para la llegada de su esperado &lt;strong&gt;&amp;#8216;Far Cry 2&amp;#8217;&lt;/strong&gt;.&lt;/p&gt;

	&lt;p&gt;Será a finales del mes que viene, más concretamente el &lt;strong&gt;24 de octubre&lt;/strong&gt;, cuando esta secuela ya pueda ser disfrutada por los usuarios de PC, PlayStation 3 y XBox 360, tres días después que al otro lado del Atlántico. Además, como ya ocurre con la gran mayoría de juegos, contará con una edición coleccionista especialmente indicada para aquellos que les sobre el dinero y no sepan qué hacer con él.&lt;/p&gt;

	&lt;p&gt;Entre los añadidos que traerá consigo, se encuentra una camiseta de edición limitada, un mapa, un libro de ilustraciones y el imprescindible DVD con el making-of, todo ello dentro de una caja como la que podéis ver en la imagen que acompaña este artículo. Así pues, amantes de los FPS, idos preparando para viajar al corazón de África, donde nos espera mucha acción.&lt;/p&gt;

	&lt;p&gt;Sitio oficial | &lt;a href=&quot;http://farcry.es.ubi.com/&quot;&gt;Far Cry 2&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://feeds.weblogssl.com/~a/vidaextra?a=P0H3Jg&quot;&gt;&lt;img src=&quot;http://feeds.weblogssl.com/~a/vidaextra?i=P0H3Jg&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a href=&quot;http://feeds.weblogssl.com/~f/vidaextra?a=ko0JL&quot;&gt;&lt;img src=&quot;http://feeds.weblogssl.com/~f/vidaextra?i=ko0JL&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.weblogssl.com/~f/vidaextra?a=7CYNL&quot;&gt;&lt;img src=&quot;http://feeds.weblogssl.com/~f/vidaextra?i=7CYNL&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.weblogssl.com/~f/vidaextra?a=skovL&quot;&gt;&lt;img src=&quot;http://feeds.weblogssl.com/~f/vidaextra?i=skovL&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.weblogssl.com/~f/vidaextra?a=5M6rL&quot;&gt;&lt;img src=&quot;http://feeds.weblogssl.com/~f/vidaextra?i=5M6rL&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.weblogssl.com/~r/vidaextra/~4/385679040&quot; height=&quot;1&quot; width=&quot;1&quot; /&gt;</content>
		<author>
			<name>VidaExtra</name>
			<uri>http://www.vidaextra.com</uri>
		</author>
		<source>
			<title type="html">VidaExtra</title>
			<subtitle type="html">Weblog colectivo dedicado a seguir la actualidad de videojuegos y consolas.</subtitle>
			<link rel="self" href="http://feeds.weblogssl.com/vidaextra"/>
			<id>http://feeds.weblogssl.com/vidaextra</id>
			<updated>2008-09-07T11:30:24+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">'Fable II': la personalización del personaje en imágenes</title>
		<link href="http://www.vidaextra.com/2008/09/07-fable-ii-la-personalizacion-del-personaje-en-imagenes"/>
		<id>http://www.vidaextra.com/2008/09/07-fable-ii-la-personalizacion-del-personaje-en-imagenes</id>
		<updated>2008-09-07T09:28:14+00:00</updated>
		<content type="html">&lt;p&gt;&lt;img id=&quot;image21402&quot; src=&quot;http://img.vidaextra.com/2008/09/fable2.jpg&quot; class=&quot;centro&quot; alt=&quot;Fable 2 llegarÃ¡ a XBox 360 el 24 de octubre&quot; /&gt;&lt;/p&gt;

	&lt;p&gt;Lenta pero inexorablemente, el lanzamiento de&lt;strong&gt; &amp;#8216;Fable II&amp;#8217;&lt;/strong&gt; se acerca, para alegría de todos los que disfrutamos del primer título de la saga, hace ya cuatro años (cómo pasa el tiempo). La duda de si esta vez conseguirá estar por encima de toda la palabrería de su creador, y llegar a convertirse en el RPG imprescindible que se quedó cerca de llegar a ser, planea como una sombra sobre nuestras cabezas.&lt;/p&gt;

	&lt;p&gt;Han pasado ya dos años desde que el juego fue anunciado por Lionhead, y desde entonces hemos seguido con atención todo lo que el estudio de desarrollo del señor &lt;strong&gt;Molyneux&lt;/strong&gt; nos ha ido revelando acerca del título. Tantas promesas, tanta ambición puesta en un solo proyecto&amp;#8230; Potencial no le falta, eso está claro.&lt;/p&gt;

	&lt;p&gt;Será el &lt;strong&gt;24 de octubre&lt;/strong&gt; cuando por fin podremos regresar a Albion, para convertirnos en hérores o villanos de esa tierra, con &lt;a href=&quot;http://www.vidaextra.com/2008/08/08-fable-2-fecha-de-salida-oficial-y-ed-especial&quot;&gt;edición especial&lt;/a&gt; opcional en toda la gama. ¿Os parece una espera demasiado larga todavía? Pues unas cuantas imágenes podrían ayudar a hacerla más digerible.&lt;/p&gt;&lt;a name=&quot;more&quot;&gt;&lt;/a&gt;

	&lt;p&gt;En ellas, sus creadores nos muestran las amplias posibilidades que nos ofrecerá la personalización de nuestro protagonista, pudiendo hacer de él desde un pirata hasta un bufón, pasando por una especie de travesti medieval que no tiene desperdicio. Podéis ver los dispares guerreros creados en las siguientes seis capturas:&lt;/p&gt;

&lt;div class=&quot;thumbs&quot;&gt;&lt;h3&gt;Galer&amp;iacute;a de fotos&lt;/h3&gt;(Haz click en una imagen para ampliarla)&lt;br /&gt;
&lt;div class=&quot;float&quot;&gt;&lt;a href=&quot;http://www.vidaextra.com/gallerias/fable-ii-personalizacion-de-personajes/1&quot;&gt;&lt;img src=&quot;http://img.vidaextra.com/galleries/fable-ii-personalizacion-de-personajes/thumb_fable2_01.jpg&quot; alt=&quot;fable2_01.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;float&quot;&gt;&lt;a href=&quot;http://www.vidaextra.com/gallerias/fable-ii-personalizacion-de-personajes/2&quot;&gt;&lt;img src=&quot;http://img.vidaextra.com/galleries/fable-ii-personalizacion-de-personajes/thumb_fable2_02.jpg&quot; alt=&quot;fable2_02.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;float&quot;&gt;&lt;a href=&quot;http://www.vidaextra.com/gallerias/fable-ii-personalizacion-de-personajes/3&quot;&gt;&lt;img src=&quot;http://img.vidaextra.com/galleries/fable-ii-personalizacion-de-personajes/thumb_fable2_03.jpg&quot; alt=&quot;fable2_03.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;float&quot;&gt;&lt;a href=&quot;http://www.vidaextra.com/gallerias/fable-ii-personalizacion-de-personajes/4&quot;&gt;&lt;img src=&quot;http://img.vidaextra.com/galleries/fable-ii-personalizacion-de-personajes/thumb_fable2_04.jpg&quot; alt=&quot;fable2_04.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;float&quot;&gt;&lt;a href=&quot;http://www.vidaextra.com/gallerias/fable-ii-personalizacion-de-personajes/5&quot;&gt;&lt;img src=&quot;http://img.vidaextra.com/galleries/fable-ii-personalizacion-de-personajes/thumb_fable2_05.jpg&quot; alt=&quot;fable2_05.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class=&quot;float&quot;&gt;&lt;a href=&quot;http://www.vidaextra.com/gallerias/fable-ii-personalizacion-de-personajes/6&quot;&gt;&lt;img src=&quot;http://img.vidaextra.com/galleries/fable-ii-personalizacion-de-personajes/thumb_fable2_06.jpg&quot; alt=&quot;fable2_06.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;

	&lt;p&gt;Sitio oficial | &lt;a href=&quot;http://www.lionhead.com/fable2/Default.aspx&quot;&gt;Fable 2&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://feeds.weblogssl.com/~a/vidaextra?a=205pGB&quot;&gt;&lt;img src=&quot;http://feeds.weblogssl.com/~a/vidaextra?i=205pGB&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a href=&quot;http://feeds.weblogssl.com/~f/vidaextra?a=pnAaL&quot;&gt;&lt;img src=&quot;http://feeds.weblogssl.com/~f/vidaextra?i=pnAaL&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.weblogssl.com/~f/vidaextra?a=ZyxgL&quot;&gt;&lt;img src=&quot;http://feeds.weblogssl.com/~f/vidaextra?i=ZyxgL&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.weblogssl.com/~f/vidaextra?a=Z0flL&quot;&gt;&lt;img src=&quot;http://feeds.weblogssl.com/~f/vidaextra?i=Z0flL&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.weblogssl.com/~f/vidaextra?a=Wk4SL&quot;&gt;&lt;img src=&quot;http://feeds.weblogssl.com/~f/vidaextra?i=Wk4SL&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.weblogssl.com/~r/vidaextra/~4/385665317&quot; height=&quot;1&quot; width=&quot;1&quot; /&gt;</content>
		<author>
			<name>VidaExtra</name>
			<uri>http://www.vidaextra.com</uri>
		</author>
		<source>
			<title type="html">VidaExtra</title>
			<subtitle type="html">Weblog colectivo dedicado a seguir la actualidad de videojuegos y consolas.</subtitle>
			<link rel="self" href="http://feeds.weblogssl.com/vidaextra"/>
			<id>http://feeds.weblogssl.com/vidaextra</id>
			<updated>2008-09-07T11:30:24+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">'Call of Duty 4': ¿Que te parecería un fin de semana donde tus puntos de experiencia subieran el doble?</title>
		<link href="http://www.vidaextra.com/2008/09/07-call-of-duty-4-que-te-pareceria-un-fin-de-semana-donde-tus-puntos-de-experiencia-subieran-el-doble"/>
		<id>http://www.vidaextra.com/2008/09/07-call-of-duty-4-que-te-pareceria-un-fin-de-semana-donde-tus-puntos-de-experiencia-subieran-el-doble</id>
		<updated>2008-09-07T08:53:39+00:00</updated>
		<content type="html">&lt;p&gt;&lt;img id=&quot;image21399&quot; src=&quot;http://img.vidaextra.com/2008/09/cod42xp1036.jpg&quot; class=&quot;centro&quot; alt=&quot;cod42xp1036.jpg&quot; /&gt;&lt;/p&gt;

	&lt;p&gt;Yo desde luego diría: ¡Genial!. Para después preguntar: ¿Cuando?.  Pronto. Concretamente el próximo fin de semana, días &lt;strong&gt;13 y 14 de Septiembre&lt;/strong&gt;.&lt;/p&gt;

	&lt;p&gt;Así lo ha comunicado el director de comunicaciones de Infinity Ward, Robert Bowling, quién en su blog personal &lt;a href=&quot;http://www.fourzerotwo.com/2008/09/02/double-xp-is-imminent/&quot;&gt;IAMfourzerotwo&lt;/a&gt; ha declarado lo siguiente:&lt;/p&gt;

	&lt;p&gt;&lt;blockquote&gt;&amp;#8220;Actualmente estoy trabajando en tener todo organizado para la inminente promoción en Xbox Live y PSN que se realizará el próximo fin de semana, días 13 y 14 de Septiembre. Revelaré más detalles próximamente pero tengo una buena noticia, &lt;strong&gt;habrá doble XP para todos aquellos que están hambrientos por aumentar su nivel en &amp;#8216;Call of Duty 4&amp;#8217;&lt;/strong&gt;&amp;#8221;&lt;br /&gt;
&lt;/blockquote&gt;&lt;/p&gt;

	&lt;p&gt;A lo que yo contesto, ¡chapó!. Gracias Infinity Ward por mantener viva una de las mejores experiencias online que hemos probado. Gracias por esos puntos que nos van a venir de perlas. Gracias por no hacer distinciones entre usuarios de PS3 o Xbox 360. Pero sobre todo, gracias por hacernos disfrutar con uno de los mejores FPS que han aparecido en consola hasta la fecha.&lt;/p&gt;

	&lt;p&gt;Vía | &lt;a href=&quot;http://kotaku.com/5045956/call-of-duty-4-double-xp-weekend-imminent&quot;&gt;Kotaku&lt;/a&gt;&lt;br /&gt;
Página oficial | &lt;a href=&quot;http://www.fourzerotwo.com/2008/09/02/double-xp-is-imminent/&quot;&gt;IAMfourzerotwo&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://feeds.weblogssl.com/~a/vidaextra?a=fDtKiU&quot;&gt;&lt;img src=&quot;http://feeds.weblogssl.com/~a/vidaextra?i=fDtKiU&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a href=&quot;http://feeds.weblogssl.com/~f/vidaextra?a=wJ1OL&quot;&gt;&lt;img src=&quot;http://feeds.weblogssl.com/~f/vidaextra?i=wJ1OL&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.weblogssl.com/~f/vidaextra?a=VsE4L&quot;&gt;&lt;img src=&quot;http://feeds.weblogssl.com/~f/vidaextra?i=VsE4L&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.weblogssl.com/~f/vidaextra?a=AFRzL&quot;&gt;&lt;img src=&quot;http://feeds.weblogssl.com/~f/vidaextra?i=AFRzL&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.weblogssl.com/~f/vidaextra?a=AV4jL&quot;&gt;&lt;img src=&quot;http://feeds.weblogssl.com/~f/vidaextra?i=AV4jL&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.weblogssl.com/~r/vidaextra/~4/385648648&quot; height=&quot;1&quot; width=&quot;1&quot; /&gt;</content>
		<author>
			<name>VidaExtra</name>
			<uri>http://www.vidaextra.com</uri>
		</author>
		<source>
			<title type="html">VidaExtra</title>
			<subtitle type="html">Weblog colectivo dedicado a seguir la actualidad de videojuegos y consolas.</subtitle>
			<link rel="self" href="http://feeds.weblogssl.com/vidaextra"/>
			<id>http://feeds.weblogssl.com/vidaextra</id>
			<updated>2008-09-07T11:30:24+00:00</updated>
		</source>
	</entry>

	<entry xml:lang="en-us">
		<title type="html">The Mountain Goats and Kaki King record musical tribute to Toad</title>
		<link href="http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/385395775/"/>
		<id>http://www.joystiq.com/2008/09/06/the-mountain-goats-and-kaki-kings-musical-tribute-to-toad/</id>
		<updated>2008-09-07T01:30:00+00:00</updated>
		<content type="html">&lt;p&gt;Filed under: &lt;a href=&quot;http://www.joystiq.com/category/culture/&quot; rel=&quot;tag&quot;&gt;Culture&lt;/a&gt;, &lt;a href=&quot;http://www.joystiq.com/category/rhythm/&quot; rel=&quot;tag&quot;&gt;Rhythm&lt;/a&gt;&lt;/p&gt;&lt;div align=&quot;center&quot;&gt;&lt;a href=&quot;http://www.imeem.com/pitchforkmedia/music/bU9uJz8I/the_mountain_goats_and_kaki_king_thank_you_mario_but_our_pri/&quot;&gt;&lt;img hspace=&quot;0&quot; border=&quot;1&quot; vspace=&quot;4&quot; src=&quot;http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/gam_anothercastle_490.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
It's very rare that we ever write about &lt;a href=&quot;http://www.joystiq.com/2008/08/30/pax-2008-highlights-from-the-jonathan-coulton-concert/&quot;&gt;happenings in the rarely-agreed-upon realm of music&lt;/a&gt; -- then again, we suppose it's also pretty rare that two extremely talented musical entities collaborate on a tribute to one of gaming's most underappreciated ancillary characters: &lt;em&gt;Super Mario Bros&lt;/em&gt;. mushroom-headed bearer of bad news, Toad. In &lt;a href=&quot;http://www.pitchforkmedia.com/article/news/145283-the-mountain-goats-team-with-kaki-king-for-new-ep&quot;&gt;their upcoming album, &lt;em&gt;Black Pear Tree EP&lt;/em&gt;&lt;/a&gt;, the &lt;a href=&quot;http://www.youtube.com/watch?v=jd3zjozVSEg&quot;&gt;folk-rock troubadours of The Mountain Goats&lt;/a&gt; teamed up with renowned &lt;a href=&quot;http://www.youtube.com/watch?v=bbJnwk3GBiM&quot;&gt;guitar-tapping madwoman, Kaki King&lt;/a&gt;, to record &lt;a href=&quot;http://www.imeem.com/pitchforkmedia/music/bU9uJz8I/the_mountain_goats_and_kaki_king_thank_you_mario_but_our_pri/&quot;&gt;&lt;em&gt;Thank You Mario But Our Princess Is In Another Castle&lt;/em&gt;&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;The track, which concludes the six-song EP, is available to &lt;a href=&quot;http://www.imeem.com/pitchforkmedia/music/bU9uJz8I/the_mountain_goats_and_kaki_king_thank_you_mario_but_our_pri/&quot;&gt;stream and download for free on Pitchfork&lt;/a&gt;. If you're a fan of the artists involved (or a staunch supporter of Mario's polka-dotted companion), it's definitely worth a listen. Even if you aren't, it'd be nice to give your ears a break from &lt;a href=&quot;http://www.youtube.com/watch?v=9TspDkbq9WM&quot;&gt;the &lt;em&gt;High School Musical&lt;/em&gt; soundtrack&lt;/a&gt; you've been listening to for the past hour. That's right -- &lt;em&gt;we know&lt;/em&gt;.&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://www.imeem.com/pitchforkmedia/music/bU9uJz8I/the_mountain_goats_and_kaki_king_thank_you_mario_but_our_pri/&quot;&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href=&quot;http://www.joystiq.com/2008/09/06/the-mountain-goats-and-kaki-kings-musical-tribute-to-toad/&quot; rel=&quot;bookmark&quot; title=&quot;Permanent link to this entry&quot;&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href=&quot;http://www.joystiq.com/forward/1306532/&quot; title=&quot;Send this entry to a friend via email&quot;&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href=&quot;http://www.technorati.com/cosmos/search.html?rank=&amp;amp;fc=1&amp;amp;url=http://www.joystiq.com/2008/09/06/the-mountain-goats-and-kaki-kings-musical-tribute-to-toad/&quot; title=&quot;Linking Blogs&quot;&gt;Linking&amp;nbsp;Blogs&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href=&quot;http://www.joystiq.com/2008/09/06/the-mountain-goats-and-kaki-kings-musical-tribute-to-toad/#comments&quot; title=&quot;View reader comments on this entry&quot;&gt;Comments&lt;/a&gt;&lt;/p&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a href=&quot;http://feeds.joystiq.com/~f/weblogsinc/joystiq?a=rPoSl&quot;&gt;&lt;img src=&quot;http://feeds.joystiq.com/~f/weblogsinc/joystiq?i=rPoSl&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.joystiq.com/~f/weblogsinc/joystiq?a=GWTBl&quot;&gt;&lt;img src=&quot;http://feeds.joystiq.com/~f/weblogsinc/joystiq?i=GWTBl&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.joystiq.com/~r/weblogsinc/joystiq/~4/385395775&quot; height=&quot;1&quot; width=&quot;1&quot; /&gt;</content>
		<author>
			<name>Joystiq</name>
			<uri>http://www.joystiq.com</uri>
		</author>
		<source>
			<title type="html">Joystiq</title>
			<subtitle type="html">Joystiq</subtitle>
			<link rel="self" href="http://feeds.joystiq.com/weblogsinc/joystiq"/>
			<id>http://feeds.joystiq.com/weblogsinc/joystiq</id>
			<updated>2008-09-07T11:30:17+00:00</updated>
			<rights type="html">Copyright 2008 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</rights>
		</source>
	</entry>

	<entry>
		<title type="html">¿Quieres la demo de 'MotorStorm: Pacific Rift'? Pues la suerte decirá si puedes o no bajarla</title>
		<link href="http://www.vidaextra.com/2008/09/07-quieres-la-demo-de-motorstorm-pacific-rift-pues-la-suerte-decira-si-puedes-o-no-bajarla"/>
		<id>http://www.vidaextra.com/2008/09/07-quieres-la-demo-de-motorstorm-pacific-rift-pues-la-suerte-decira-si-puedes-o-no-bajarla</id>
		<updated>2008-09-07T01:21:58+00:00</updated>
		<content type="html">&lt;p&gt;&lt;img id=&quot;image21391&quot; src=&quot;http://img.vidaextra.com/2008/09/motorstorm_2_teaser.jpg&quot; class=&quot;centro&quot; alt=&quot;motorstorm_2_teaser.jpg&quot; /&gt;¿Te gusta el riesgo al volante? ¿El olor a sudor, el calor terrible que cala tus huesos y que dispara tus glándulas sudoríparas? ¿El rugir de los motores? ¿El olor a gasolina? Si la respuesta es afirmativa y, además, tienes en tu poder una PlayStation 3, puede que quieras probar la demo del esperadísimo &lt;strong&gt;&amp;#8216;MotorStorm: Pacific Rift&amp;#8217;.&lt;/strong&gt;&lt;/p&gt;

	&lt;p&gt;Aunque amigo mío, querer no siempre es sinónimo de poder, y sobretodo en casos como el que hoy nos ocupa. Si bien ya sabíamos que &lt;strong&gt;uno de los factores determinantes a la hora de poder descargar la susodicha demo, era haber comprado el Episodio 4 de &amp;#8216;Qore&amp;#8217;&lt;/strong&gt;, y así recibir acceso, nos enteramos sorprendidos que &lt;strong&gt;el segundo factor girará en torno a la suerte.&lt;/strong&gt;&lt;/p&gt;

	&lt;p&gt;La suerte que tengan unos pocos afortunados usuarios Europeos, elegidos al azar por Sony, cuando un día al abrir su correo se den cuenta de que en la bandeja de entrada figura un e-mail con una clave de acceso.&lt;/p&gt;

	&lt;p&gt;&lt;/p&gt;&lt;a name=&quot;more&quot;&gt;&lt;/a&gt;

	&lt;p&gt;Con la susodicha clave, y sólo con ella, &lt;strong&gt;podrán optar a descargar la versión demostración del juego&lt;/strong&gt;, que incluirá una carrera con soporte para un jugador, o dos a pantalla dividida. Además, han aclarado que la demo será liberada unos días antes de que el juego se lance de manera oficial, esperamos que en Noviembre, así que tarde o temprano todos podremos probarla.&lt;/p&gt;

	&lt;p&gt;Y ahora llega el turno de las preguntas. ¿Os parece bien esta nueva política de ofrecer demostraciones gratuitas sólo a unos cuantos? ¿Será el primer paso para acabar ofreciéndolas previo pago? &lt;/p&gt;

	&lt;p&gt;De momento es pronto para aventurar nada y eso de ofrecer una clave de acceso con el número de &amp;#8216;Qore&amp;#8217; pinta más a promoción para intentar lanzar el magazine de Sony, que a intentar rentabilizar la demo, pero&amp;#8230; ¿y si tiene éxito? ¿y si se dan cuenta de que esto de utilizar demos como arma arrojadiza funciona?&lt;/p&gt;

	&lt;p&gt;Vía | &lt;a href=&quot;http://www.eurogamer.net/article.php?article_id=230388&quot;&gt;EuroGamer&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://feeds.weblogssl.com/~a/vidaextra?a=5Aph2k&quot;&gt;&lt;img src=&quot;http://feeds.weblogssl.com/~a/vidaextra?i=5Aph2k&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a href=&quot;http://feeds.weblogssl.com/~f/vidaextra?a=7TP1L&quot;&gt;&lt;img src=&quot;http://feeds.weblogssl.com/~f/vidaextra?i=7TP1L&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.weblogssl.com/~f/vidaextra?a=IUnQL&quot;&gt;&lt;img src=&quot;http://feeds.weblogssl.com/~f/vidaextra?i=IUnQL&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.weblogssl.com/~f/vidaextra?a=VQMmL&quot;&gt;&lt;img src=&quot;http://feeds.weblogssl.com/~f/vidaextra?i=VQMmL&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.weblogssl.com/~f/vidaextra?a=hWKmL&quot;&gt;&lt;img src=&quot;http://feeds.weblogssl.com/~f/vidaextra?i=hWKmL&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.weblogssl.com/~r/vidaextra/~4/385419598&quot; height=&quot;1&quot; width=&quot;1&quot; /&gt;</content>
		<author>
			<name>VidaExtra</name>
			<uri>http://www.vidaextra.com</uri>
		</author>
		<source>
			<title type="html">VidaExtra</title>
			<subtitle type="html">Weblog colectivo dedicado a seguir la actualidad de videojuegos y consolas.</subtitle>
			<link rel="self" href="http://feeds.weblogssl.com/vidaextra"/>
			<id>http://feeds.weblogssl.com/vidaextra</id>
			<updated>2008-09-07T11:30:24+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Giováne Elber</title>
		<link href="http://todowe.blogspot.com/2008/09/giovne-elber.html"/>
		<id>tag:blogger.com,1999:blog-6430002540948538234.post-4334017564938619756</id>
		<updated>2008-09-07T02:11:35+00:00</updated>
		<content type="html">&lt;div&gt;&lt;a href=&quot;http://2.bp.blogspot.com/_TX1Fc9ACJwo/SMNmecDr0YI/AAAAAAAAC4g/FdKgSJQEBhc/s1600-h/elber.bmp&quot;&gt;&lt;img src=&quot;http://2.bp.blogspot.com/_TX1Fc9ACJwo/SMNmecDr0YI/AAAAAAAAC4g/FdKgSJQEBhc/s400/elber.bmp&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5243147064303145346&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;span&gt;Élber Giovane de Souza es un ex futbolista brasileño, nacido el 23 de julio de 1972 en Londrina, Estado de Paraná, Brasil.&lt;br /&gt;&lt;/span&gt;&lt;span&gt;Comenzó su carrera en las juveniles del Londrina de su país pero el Grashoppers aleman le lanzó a la fama. 41 goles en tres años le abrieron la puerta del Stuttgart y tres años y 41 goles después le sirvieron para dar el salto al Olympiastadion de Múnich, donde al lado de Effenberg se canso de marcar goles.&lt;br /&gt;Y es que&lt;/span&gt;&lt;span&gt; &lt;/span&gt;&lt;span&gt;Élber&lt;/span&gt;&lt;span&gt; ostenta el titulo de máximo goleador extranjero de la Bundesliga con 133 tantos, por enzima del suizo Stephane Chapuisat y el también brasileño Ailton (106 cada uno).&lt;br /&gt;&lt;/span&gt;&lt;span&gt;En el 2003, iniciada la temporada, se fue al Olympique de Lyon pero una lesión acabó con él. Tras un primer curso correcto, al segundo todo se torció y el Lyon decidió prescindir de él. Regresó a la Bundesliga en el Borussia Moenchengladbach (un grande de los 70 que hoy a venido a menos) pero fracasó soberanamente. Sonó para fichar por el Levante pero acabó por volver a su país con el Cruzeiro donde en 32 partidos marco 16 goles.&lt;br /&gt;Se retiro del fútbol en septiembre del 2006, debido a las continuas lesiones y a la muerte de su padre.&lt;br /&gt;Ha sido internacional con la Selección de fútbol de Brasil en 15 encuentros internacionales y ha marcado 7 goles.&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;br /&gt;&lt;span&gt;Los &lt;/span&gt;&lt;span class=&quot;blsp-spelling-error&quot; id=&quot;SPELLING_ERROR_19&quot;&gt;stats&lt;/span&gt;&lt;span&gt; fueron sacados del Pro evolution soccer 6.&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;div&gt;&lt;a href=&quot;http://2.bp.blogspot.com/_TX1Fc9ACJwo/SMNkg0X5sOI/AAAAAAAAC4Y/4Yt2k9LB47U/s1600-h/elber.bmp&quot;&gt;&lt;img src=&quot;http://2.bp.blogspot.com/_TX1Fc9ACJwo/SMNkg0X5sOI/AAAAAAAAC4Y/4Yt2k9LB47U/s400/elber.bmp&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5243144906166874338&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;span&gt;click en la imagen para agrandar&lt;br /&gt;                                 &lt;br /&gt;&lt;/span&gt;&lt;/div&gt;</content>
		<author>
			<name>NocturnoV</name>
			<email>nocturnov@gmail.com</email>
			<uri>http://todowe.blogspot.com/</uri>
		</author>
		<source>
			<title type="html">Todo  Winning eleven</title>
			<link rel="self" href="http://todowe.blogspot.com/feeds/posts/default"/>
			<id>tag:blogger.com,1999:blog-6430002540948538234</id>
			<updated>2008-09-07T11:30:23+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Perú vence a Venezuela y deja la última posición (1-0)</title>
		<link href="http://todowe.blogspot.com/2008/09/per-vence-venezuela-y-deja-la-ltima.html"/>
		<id>tag:blogger.com,1999:blog-6430002540948538234.post-2605359051056744285</id>
		<updated>2008-09-07T01:15:17+00:00</updated>
		<content type="html">&lt;div&gt;&lt;a href=&quot;http://3.bp.blogspot.com/_aFt5faQ1ibU/SMNgdbi46xI/AAAAAAAAATs/PBMo3-_Ye9E/s1600-h/peru.bmp&quot;&gt;&lt;img src=&quot;http://3.bp.blogspot.com/_aFt5faQ1ibU/SMNgdbi46xI/AAAAAAAAATs/PBMo3-_Ye9E/s400/peru.bmp&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5243140449915955986&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;span&gt;Perú venció 1-0 a Venezuela por la séptima fecha de las eliminatorias sudamericanas al Mundial de Sudáfrica 2010 en partido disputado la noche del sábado en el estadio Monumental de Lima.&lt;/span&gt;&lt;br /&gt;&lt;span&gt;El gol de la escuadra inca lo consiguió Piero Alva a los 39 minutos, ante buen pase del volante Nolberto Solano.&lt;/span&gt;&lt;br /&gt;&lt;span&gt;Perú logró de esta forma su primer triunfo en estas eliminatorias, ya que hasta el momento sólo había logrado tres empates y el resto eran derrotas, y de esta manera salió del último lugar en que se encontraba, dejando ahora a Bolivia que perdió contra Ecuador (3-1).&lt;/span&gt;&lt;br /&gt;&lt;span&gt;El partido fue de trámite interesante en que las dos escuadras pusieron muchas ganas en el Estadio Monumental de Lima, al que asistieron 10.000 espectadores.&lt;/span&gt;&lt;br /&gt;&lt;span&gt;El primer tiempo fue de dominio para los de casa que pudieron terminar la primera parte con más de un gol, de no ser por la falta de puntería en sus delanteros.&lt;br /&gt;El gol del seleccionado blanquirrojo fue anotado por Piero Alva, a los 38 minutos, luego de una arremetida del delantero del Cienciano que le permitió derrotar el arco venezolano.&lt;br /&gt;Alva recibió un centro perfecto de Nolberto Solano y en base a velocidad superó a sus marcadores cuando ya se encontraba en la línea de fondo del área venezolana y con un fuerte remate colocó la pelota por encima de portero Vega.&lt;br /&gt;De esta forma, Perú encontró premio a los constantes ataques que realizaban sus principales jugadores como Nolberto Solano, Daniel Chávez, Johan Fano y el propio Alva.&lt;br /&gt;Perú arriba en el marcador manejó las acciones ante una Venezuela demasiado confiada. Los llaneros no tuvieron su mejor noche y apresuraron sus jugadas.&lt;br /&gt;En la segunda parte el cuadro visitante intentó dominar con más claridad. Perú se dedicó a cuidar el balón y la fórmula le resultó hasta el minuto final. Butrón se mostró seguro cuando fue exigido en el fondo y Zambrano, quizá el más destacable del encuentro, colaboró en la seguridad defensiva.&lt;br /&gt;La preocupación peruana pasa por dos hombres. El primero es Nolberto Solano, quien se retiró lesionado del campo de juego. El segundo es el zaguero Alberto Rodríguez, quien acumuló su segunda tarjeta amarilla y no podrá estar en el próximo partido.&lt;/span&gt;&lt;br /&gt;&lt;span&gt;Perú recibirá a Argentina el miércoles por la octava fecha del premundial en el estadio Monumental de Lima, mientras que Venezuela visitará al líder Paraguay en Asunción.&lt;br /&gt;&lt;span&gt;.&lt;/span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;</content>
		<author>
			<name>TodoWe</name>
			<email>noreply@blogger.com</email>
			<uri>http://todowe.blogspot.com/</uri>
		</author>
		<source>
			<title type="html">Todo  Winning eleven</title>
			<link rel="self" href="http://todowe.blogspot.com/feeds/posts/default"/>
			<id>tag:blogger.com,1999:blog-6430002540948538234</id>
			<updated>2008-09-07T11:30:23+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">GameFly Wants to See Your Sucky Videos [Gamefly]</title>
		<link href="http://feeds.gawker.com/~r/kotaku/full/~3/385381809/gamefly-wants-to-see-your-sucky-videos"/>
		<id>http://kotaku.com/5046272/gamefly-wants-to-see-your-sucky-videos</id>
		<updated>2008-09-07T00:00:00+00:00</updated>
		<content type="html">&lt;p&gt;&lt;img src=&quot;http://kotaku.com/assets/images/kotaku/2008/09/gamefly.JPG&quot; width=&quot;199&quot; height=&quot;146&quot; align=&quot;left&quot; hspace=&quot;4&quot; vspace=&quot;2&quot; /&gt; Ever wanted to appear on television hawking something and not get paid to do it? Well, now's your chance.&lt;/p&gt; &lt;p&gt;GameFly is holding a &quot;contest&quot; to see who is the biggest GameFly super fan. The winner gets to show up on a GameFly television commercial. To enter, you just need to submit a 45 second video of yourself explaining why you love GameFly and why the character you are dressed as is your favorite. You can submit as many videos as you want from now till Sept. 30.&lt;/p&gt; &lt;p&gt;The video with the most votes between Oct. 1 and Oct. 31 will win a trip to Hollywood to appear in the commercial. Get on it, as of this morning there were only six videos submitted to GameFly for the contest... many of which sucked.&lt;/p&gt; &lt;p&gt;Hit the jump for visual proof of suckage.&lt;/p&gt; &lt;p&gt;&lt;/p&gt; &lt;p&gt;&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;http://gamefly.votigo.com/gamefly/&quot;&gt;GameFly Contest&lt;/a&gt; [Via &lt;a href=&quot;http://www.joystiq.com/2008/09/05/first-gamefly-casting-call-in-la-next-tuesday/&quot;&gt;Joystiq&lt;/a&gt;]&lt;/p&gt; &lt;br /&gt;
      &lt;a href=&quot;http://www.pheedo.com/feeds/ht.php?t=c&amp;amp;i=569bc0e6c376a933573eff9be7b332d3&quot;&gt;&lt;img src=&quot;http://www.pheedo.com/feeds/ht.php?t=v&amp;amp;i=569bc0e6c376a933573eff9be7b332d3&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;
  &lt;img src=&quot;http://www.pheedo.com/feeds/tracker.php?i=569bc0e6c376a933573eff9be7b332d3&quot; border=&quot;0&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot; /&gt;
&lt;p&gt;&lt;a href=&quot;http://feeds.gawker.com/~a/kotaku/full?a=UCZtUH&quot;&gt;&lt;img src=&quot;http://feeds.gawker.com/~a/kotaku/full?i=UCZtUH&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a href=&quot;http://feeds.gawker.com/~f/kotaku/full?a=iHDOL&quot;&gt;&lt;img src=&quot;http://feeds.gawker.com/~f/kotaku/full?i=iHDOL&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.gawker.com/~f/kotaku/full?a=QJViL&quot;&gt;&lt;img src=&quot;http://feeds.gawker.com/~f/kotaku/full?i=QJViL&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.gawker.com/~f/kotaku/full?a=Ok5hl&quot;&gt;&lt;img src=&quot;http://feeds.gawker.com/~f/kotaku/full?i=Ok5hl&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.gawker.com/~f/kotaku/full?a=KGCpl&quot;&gt;&lt;img src=&quot;http://feeds.gawker.com/~f/kotaku/full?i=KGCpl&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.gawker.com/~r/kotaku/full/~4/385381809&quot; height=&quot;1&quot; width=&quot;1&quot; /&gt;</content>
		<author>
			<name>Kotaku</name>
			<uri>http://kotaku.com</uri>
		</author>
		<source>
			<title type="html">Kotaku</title>
			<subtitle type="html">As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, prediction. Don't get a life just yet.</subtitle>
			<link rel="self" href="http://feeds.gawker.com/kotaku/full"/>
			<id>http://feeds.gawker.com/kotaku/full</id>
			<updated>2008-09-07T11:30:08+00:00</updated>
		</source>
	</entry>

	<entry xml:lang="en-us">
		<title type="html">Multiverse exec reveals Buffy MMO details, discusses fate of Firefly</title>
		<link href="http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/385337057/"/>
		<id>http://www.joystiq.com/2008/09/06/multiverse-exec-reveals-buffy-mmo-details-discusses-fate-of-fir/</id>
		<updated>2008-09-06T23:30:00+00:00</updated>
		<content type="html">&lt;p&gt;Filed under: &lt;a href=&quot;http://www.joystiq.com/category/pc/&quot; rel=&quot;tag&quot;&gt;PC&lt;/a&gt;, &lt;a href=&quot;http://www.joystiq.com/category/mmo/&quot; rel=&quot;tag&quot;&gt;MMO&lt;/a&gt;&lt;/p&gt;&lt;div align=&quot;center&quot;&gt;&lt;a href=&quot;http://www.massively.com/2008/09/04/massively-interview-multiverse-explains-the-buffy-mmo-firefly/&quot;&gt;&lt;img hspace=&quot;0&quot; border=&quot;1&quot; vspace=&quot;4&quot; src=&quot;http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/gam_buffygroup2_490.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
Okay, we reacted with &lt;em&gt;violent disbelief&lt;/em&gt; to the recent news that &lt;a href=&quot;http://www.multiverse.net/index.html&quot;&gt;Multiverse&lt;/a&gt;, the company behind the heard-but-not-seen &lt;a href=&quot;http://www.joystiq.com/2006/12/08/firefly-returns-as-mmorpg/&quot;&gt;MMO based on &lt;em&gt;Firefly&lt;/em&gt;&lt;/a&gt;, would produce &lt;a href=&quot;http://www.joystiq.com/2008/09/03/multiverse-to-reveal-and-probably-never-release-buffy-mmo/&quot;&gt;a second MMO using yet another of Joss Whedon's IPs&lt;/a&gt;, &lt;em&gt;Buffy the Vampire Slayer&lt;/em&gt;. However, our home row homies at Massively are proving that cooler heads do &lt;em&gt;sometimes&lt;/em&gt; prevail, as they recently gleaned a plethora of &lt;a href=&quot;http://www.massively.com/2008/09/04/massively-interview-multiverse-explains-the-buffy-mmo-firefly/&quot;&gt;information about Multiverse's newest project&lt;/a&gt; (and their seemingly Ill-fated &lt;a href=&quot;http://en.wikipedia.org/wiki/Firefly_(TV_series)&quot;&gt;space cowboy sim&lt;/a&gt;) in an interview with the company's co-founder, Corey Bridges.&lt;br /&gt;&lt;br /&gt;First and foremost, Bridges promised that some headway had been &lt;a href=&quot;http://www.joystiq.com/2006/12/16/why-the-firefly-mmo-wont-work/&quot;&gt;made on the &lt;em&gt;Firefly&lt;/em&gt; title&lt;/a&gt;, and regretted putting it on the backburner to focus on their &lt;a href=&quot;http://en.wikipedia.org/wiki/Buffy_the_Vampire_Slayer_(TV_series)&quot;&gt;recently acquired vamp-slaying IP&lt;/a&gt; -- though he's anxious to resume work on it &quot;as soon as possible.&quot; He then goes on to explain one of the &lt;a href=&quot;http://www.massively.com/2008/09/03/virtual-worlds-conference-talk-to-unveil-buffy-the-vampire-slaye/&quot;&gt;more confusing elements&lt;/a&gt; of the online &lt;em&gt;Buffy&lt;/em&gt; game -- apparently, the title's 2D rendition will launch first, giving players a chance to dip their toes in the waters of the &lt;a href=&quot;http://en.wikipedia.org/wiki/Hellmouth_(Buffy_the_Vampire_Slayer)&quot;&gt;Hellmouth&lt;/a&gt; before the more complex 3D version launches. He also hopes to have a public beta for the title into our hands &quot;by the end of the year.&quot;&lt;br /&gt;&lt;br /&gt;For further details on both titles, check out &lt;a href=&quot;http://www.massively.com/2008/09/04/massively-interview-multiverse-explains-the-buffy-mmo-firefly/&quot;&gt;the entire interview on Massively&lt;/a&gt;. We just hope you haven't already burned your &lt;a href=&quot;http://en.wikipedia.org/wiki/Browncoat&quot;&gt;brown duster&lt;/a&gt; and wooden stake collection in protest.&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://www.massively.com/2008/09/04/massively-interview-multiverse-explains-the-buffy-mmo-firefly/&quot;&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href=&quot;http://www.joystiq.com/2008/09/06/multiverse-exec-reveals-buffy-mmo-details-discusses-fate-of-fir/&quot; rel=&quot;bookmark&quot; title=&quot;Permanent link to this entry&quot;&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href=&quot;http://www.joystiq.com/forward/1306496/&quot; title=&quot;Send this entry to a friend via email&quot;&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href=&quot;http://www.technorati.com/cosmos/search.html?rank=&amp;amp;fc=1&amp;amp;url=http://www.joystiq.com/2008/09/06/multiverse-exec-reveals-buffy-mmo-details-discusses-fate-of-fir/&quot; title=&quot;Linking Blogs&quot;&gt;Linking&amp;nbsp;Blogs&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href=&quot;http://www.joystiq.com/2008/09/06/multiverse-exec-reveals-buffy-mmo-details-discusses-fate-of-fir/#comments&quot; title=&quot;View reader comments on this entry&quot;&gt;Comments&lt;/a&gt;&lt;/p&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a href=&quot;http://feeds.joystiq.com/~f/weblogsinc/joystiq?a=r85Nl&quot;&gt;&lt;img src=&quot;http://feeds.joystiq.com/~f/weblogsinc/joystiq?i=r85Nl&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.joystiq.com/~f/weblogsinc/joystiq?a=UucZl&quot;&gt;&lt;img src=&quot;http://feeds.joystiq.com/~f/weblogsinc/joystiq?i=UucZl&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.joystiq.com/~r/weblogsinc/joystiq/~4/385337057&quot; height=&quot;1&quot; width=&quot;1&quot; /&gt;</content>
		<author>
			<name>Joystiq</name>
			<uri>http://www.joystiq.com</uri>
		</author>
		<source>
			<title type="html">Joystiq</title>
			<subtitle type="html">Joystiq</subtitle>
			<link rel="self" href="http://feeds.joystiq.com/weblogsinc/joystiq"/>
			<id>http://feeds.joystiq.com/weblogsinc/joystiq</id>
			<updated>2008-09-07T11:30:17+00:00</updated>
			<rights type="html">Copyright 2008 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</rights>
		</source>
	</entry>

	<entry>
		<title type="html">Tool en Guitar Hero World Tour</title>
		<link href="http://feeds.feedburner.com/~r/blogspot/tCxw/~3/385301709/tool-en-guitar-hero-world-tour.html"/>
		<id>tag:blogger.com,1999:blog-3026452273534692150.post-7315279109157410618</id>
		<updated>2008-09-07T00:08:47+00:00</updated>
		<content type="html">&lt;a href=&quot;http://1.bp.blogspot.com/_x-BH82GSGyo/SMLwqur2dpI/AAAAAAAAF50/L8rqxrFF9DM/s1600-h/TOOL.jpg&quot;&gt;&lt;img src=&quot;http://1.bp.blogspot.com/_x-BH82GSGyo/SMLwqur2dpI/AAAAAAAAF50/L8rqxrFF9DM/s400/TOOL.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5243017533089805970&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;Por primera vez en la franquicia de Guitar Hero, el año pasado, Legends of Rock permitió a los jugadores enfrentarse con guitarristas de altura, Desafortunadamente, la gama de leyendas era pobre, contando con Slash miembro de Guns N’ Roses, el ex guitarrista de Rage Agains The Machine, Tom Morello y el diablo.&lt;br /&gt;&lt;br /&gt;Este año Guitar Hero World Tour tendrá una mejor propuesta. El editor anunció anteriormente la participación de artistas como Jimi Hendrix, Ozzy Osbourne y Billy Corgan integrante de la banda Smashing Pumpkins, ahora el editor agrega a un famoso más, Sting, vocalista de Police, quien ahora tocará la canción “Demolition Man.”&lt;br /&gt;&lt;br /&gt;Los miembros de &lt;span&gt;Tool&lt;/span&gt; no tendrán una gran participación en World Tour, aunque contribuirán a la lista de canciones con: &quot;Parabola,&quot; &quot;Schism,&quot; y &quot;Vicarious.&quot; El juego también incluye diseños de Tool que reflejan el estilo de la banda, el arte del álbum, video y más.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;br /&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;Guitar Hero World Tour está siendo desarrollado por Neversoft para Xbox 360 y PlayStation 3. Vicarious Visions está preparando la edición para Wii, mientras que Budcat se encarga del PlayStation 2.&lt;/div&gt;&lt;div class=&quot;blogger-post-footer&quot;&gt;Suscribete&lt;/div&gt;</content>
		<author>
			<name>Tetshuo</name>
			<email>noreply@blogger.com</email>
			<uri>http://www.ultimapantalla.net/</uri>
		</author>
		<source>
			<title type="html">[ ultimapantalla.net ]</title>
			<subtitle type="html">blog de videojuegos, noticias de videojuegos.</subtitle>
			<link rel="self" href="http://feeds.feedburner.com/blogspot/tCxw"/>
			<id>tag:blogger.com,1999:blog-3026452273534692150</id>
			<updated>2008-09-07T11:30:06+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Guitar Hero: Aerosmith Demo is Live [Guitar Hero: Aerosmith]</title>
		<link href="http://feeds.gawker.com/~r/kotaku/full/~3/385357296/guitar-hero-aerosmith-demo-is-live"/>
		<id>http://kotaku.com/5046266/guitar-hero-aerosmith-demo-is-live</id>
		<updated>2008-09-06T23:00:00+00:00</updated>
		<content type="html">&lt;p&gt;&lt;img src=&quot;http://kotaku.com/assets/images/kotaku/2008/09/joan-jett-bio.jpg&quot; width=&quot;270&quot; height=&quot;350&quot; align=&quot;left&quot; hspace=&quot;4&quot; vspace=&quot;2&quot; /&gt; The Guitar Hero: Aerosmith demo has launched on the Xbox 360 and Playstation 3 we're told.&lt;/p&gt; &lt;p&gt;The demo includes Sweet Emotion and Dream On by Aerosmith, as well as Walk this Way by Run DMC and I Hate Myself for Loving You by Joan Jett and the Blackhearts.&lt;/p&gt; &lt;p&gt;Say what you will about artist-themed Guitar Hero games, at least you're getting four free songs out of the deal.&lt;/p&gt; &lt;br /&gt;
  &lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;http://www.pheedo.com/img.phdo?i=e764aa007bdb1519eaddee28f545477b&quot; height=&quot;1&quot; width=&quot;1&quot; /&gt;
&lt;img src=&quot;http://www.pheedo.com/feeds/tracker.php?i=e764aa007bdb1519eaddee28f545477b&quot; border=&quot;0&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot; /&gt;
&lt;p&gt;&lt;a href=&quot;http://feeds.gawker.com/~a/kotaku/full?a=BDp2k1&quot;&gt;&lt;img src=&quot;http://feeds.gawker.com/~a/kotaku/full?i=BDp2k1&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a href=&quot;http://feeds.gawker.com/~f/kotaku/full?a=UdSaL&quot;&gt;&lt;img src=&quot;http://feeds.gawker.com/~f/kotaku/full?i=UdSaL&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.gawker.com/~f/kotaku/full?a=YLzvL&quot;&gt;&lt;img src=&quot;http://feeds.gawker.com/~f/kotaku/full?i=YLzvL&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.gawker.com/~f/kotaku/full?a=S3Prl&quot;&gt;&lt;img src=&quot;http://feeds.gawker.com/~f/kotaku/full?i=S3Prl&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.gawker.com/~f/kotaku/full?a=S0u1l&quot;&gt;&lt;img src=&quot;http://feeds.gawker.com/~f/kotaku/full?i=S0u1l&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.gawker.com/~r/kotaku/full/~4/385357296&quot; height=&quot;1&quot; width=&quot;1&quot; /&gt;</content>
		<author>
			<name>Kotaku</name>
			<uri>http://kotaku.com</uri>
		</author>
		<source>
			<title type="html">Kotaku</title>
			<subtitle type="html">As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, prediction. Don't get a life just yet.</subtitle>
			<link rel="self" href="http://feeds.gawker.com/kotaku/full"/>
			<id>http://feeds.gawker.com/kotaku/full</id>
			<updated>2008-09-07T11:30:08+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Nintendo Gets Down with AARP [Wii]</title>
		<link href="http://feeds.gawker.com/~r/kotaku/full/~3/385323925/nintendo-gets-down-with-aarp"/>
		<id>http://kotaku.com/5046267/nintendo-gets-down-with-aarp</id>
		<updated>2008-09-06T22:00:00+00:00</updated>
		<content type="html">&lt;p&gt;&lt;img src=&quot;http://kotaku.com/assets/images/kotaku/2008/09/20080905_Nintendo_006.jpg&quot; width=&quot;300&quot; height=&quot;231&quot; align=&quot;left&quot; hspace=&quot;4&quot; vspace=&quot;2&quot; /&gt; Nintendo, always on the hunt for new gamers, hit up the American Association of Retired People's Life@50+ Expo in Washington, D.C. this week.&lt;/p&gt; &lt;p&gt;The expo gave the company the chance to win over even more people who will buy the Wii and never actually plug it in. I kid, though my parents have been the proud owner of a Wii for several months now and it remains safely ensconced in it's still sealed box. &lt;/p&gt; &lt;p&gt;Maybe if I drove down there and set it up for them they'd be high-fivein' over Brain Age 2 and Wii Sports too.&lt;/p&gt; &lt;p&gt;&lt;img src=&quot;http://kotaku.com/assets/images/kotaku/2008/09/20080905_Nintendo_001.jpg&quot; width=&quot;300&quot; height=&quot;199&quot; align=&quot;left&quot; hspace=&quot;4&quot; vspace=&quot;2&quot; /&gt;&lt;/p&gt; &lt;br /&gt;
  &lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;http://www.pheedo.com/img.phdo?i=01a71c8d728608787a4d89ff0443a1a7&quot; height=&quot;1&quot; width=&quot;1&quot; /&gt;
&lt;img src=&quot;http://www.pheedo.com/feeds/tracker.php?i=01a71c8d728608787a4d89ff0443a1a7&quot; border=&quot;0&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot; /&gt;
&lt;p&gt;&lt;a href=&quot;http://feeds.gawker.com/~a/kotaku/full?a=6KiXlm&quot;&gt;&lt;img src=&quot;http://feeds.gawker.com/~a/kotaku/full?i=6KiXlm&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a href=&quot;http://feeds.gawker.com/~f/kotaku/full?a=9pVsL&quot;&gt;&lt;img src=&quot;http://feeds.gawker.com/~f/kotaku/full?i=9pVsL&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.gawker.com/~f/kotaku/full?a=y4cdL&quot;&gt;&lt;img src=&quot;http://feeds.gawker.com/~f/kotaku/full?i=y4cdL&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.gawker.com/~f/kotaku/full?a=Prybl&quot;&gt;&lt;img src=&quot;http://feeds.gawker.com/~f/kotaku/full?i=Prybl&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.gawker.com/~f/kotaku/full?a=Vhksl&quot;&gt;&lt;img src=&quot;http://feeds.gawker.com/~f/kotaku/full?i=Vhksl&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.gawker.com/~r/kotaku/full/~4/385323925&quot; height=&quot;1&quot; width=&quot;1&quot; /&gt;</content>
		<author>
			<name>Kotaku</name>
			<uri>http://kotaku.com</uri>
		</author>
		<source>
			<title type="html">Kotaku</title>
			<subtitle type="html">As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, prediction. Don't get a life just yet.</subtitle>
			<link rel="self" href="http://feeds.gawker.com/kotaku/full"/>
			<id>http://feeds.gawker.com/kotaku/full</id>
			<updated>2008-09-07T11:30:08+00:00</updated>
		</source>
	</entry>

	<entry xml:lang="en-us">
		<title type="html">Dead Space banning rumors come under fire</title>
		<link href="http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/385292859/"/>
		<id>http://www.joystiq.com/2008/09/06/dead-space-banning-rumors-come-under-fire/</id>
		<updated>2008-09-06T22:00:00+00:00</updated>
		<content type="html">&lt;p&gt;Filed under: &lt;a href=&quot;http://www.joystiq.com/category/pc/&quot; rel=&quot;tag&quot;&gt;PC&lt;/a&gt;, &lt;a href=&quot;http://www.joystiq.com/category/ps3/&quot; rel=&quot;tag&quot;&gt;Sony PlayStation 3&lt;/a&gt;, &lt;a href=&quot;http://www.joystiq.com/category/xbox360/&quot; rel=&quot;tag&quot;&gt;Microsoft Xbox 360&lt;/a&gt;, &lt;a href=&quot;http://www.joystiq.com/category/action/&quot; rel=&quot;tag&quot;&gt;Action&lt;/a&gt;&lt;/p&gt;&lt;div align=&quot;center&quot;&gt;&lt;a href=&quot;http://www.gamepolitics.com/2008/09/06/dead-space-ban-three-countries-we039re-not-buying-it&quot;&gt;&lt;img hspace=&quot;0&quot; border=&quot;1&quot; vspace=&quot;4&quot; src=&quot;http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/gam_deadspacelullaby_490.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
We imagine that video game developers and publishers aren't pleased when &lt;a href=&quot;http://www.joystiq.com/2007/06/19/rockstars-manhunt-2-rejected-by-uk-ratings-board/&quot;&gt;their blockbuster titles receive the banhammer's blow&lt;/a&gt; before their release dates -- which is why we're so perplexed by the recent drama surrounding Electronic Arts' upcoming &quot;&lt;a href=&quot;http://www.joystiq.com/2008/06/23/dead-space-loses-limbs-thanks-to-strategic-dismemberment/&quot;&gt;tactical dismemberment&lt;/a&gt;&quot; shooter, &lt;em&gt;&lt;a href=&quot;http://www.joystiq.com/search/?q=Dead%20Space&quot;&gt;Dead Space&lt;/a&gt;&lt;/em&gt;. Destructoid reported Thursday that the game's community manager, Andrew Green, recently broke the regrettable news that &lt;a href=&quot;http://www.destructoid.com/dead-space-release-date-pushed-up-again-outright-banned-in-three-countries-102501.phtml&quot;&gt;the title had been banned in Germany, Japan and China&lt;/a&gt; -- however, &lt;a href=&quot;http://www.gamepolitics.com/2008/09/06/dead-space-ban-three-countries-we039re-not-buying-it&quot;&gt;GamePolitics has more than a few qualms with this announcement&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Not only is it peculiar that all three bans happen to emerge at the same time, but GP points out that none of the ratings boards of the three nations mentioned have made any announcements on the matter -- even more notably, neither has EA. Also, as one eagle-eyed GP reader pointed out, it's impossible under German law to ban a product before its release. Further negating the German ban, Videogaming247 reports that &lt;a href=&quot;http://www.videogaming247.com/2008/09/05/dead-space-hasnt-been-banned-in-germany-say-germans/&quot;&gt;the title is apparently still going through the ratings gauntlet&lt;/a&gt; of Germany's censorship board, the &lt;a href=&quot;http://en.wikipedia.org/wiki/Unterhaltungssoftware_Selbstkontrolle&quot;&gt;USK&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Regardless of whether this is &lt;a href=&quot;http://www.joystiq.com/2007/04/30/sony-explains-god-of-wars-dead-goat-antics/&quot;&gt;a misguided publicity stunt&lt;/a&gt;, an unfortunate miscommunication, or proof that Andrew Green has mysterious psychic abilities, we certainly hope EA clears up the confusion with a quickness.&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://www.gamepolitics.com/2008/09/06/dead-space-ban-three-countries-we039re-not-buying-it&quot;&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href=&quot;http://www.joystiq.com/2008/09/06/dead-space-banning-rumors-come-under-fire/&quot; rel=&quot;bookmark&quot; title=&quot;Permanent link to this entry&quot;&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href=&quot;http://www.joystiq.com/forward/1306431/&quot; title=&quot;Send this entry to a friend via email&quot;&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href=&quot;http://www.technorati.com/cosmos/search.html?rank=&amp;amp;fc=1&amp;amp;url=http://www.joystiq.com/2008/09/06/dead-space-banning-rumors-come-under-fire/&quot; title=&quot;Linking Blogs&quot;&gt;Linking&amp;nbsp;Blogs&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href=&quot;http://www.joystiq.com/2008/09/06/dead-space-banning-rumors-come-under-fire/#comments&quot; title=&quot;View reader comments on this entry&quot;&gt;Comments&lt;/a&gt;&lt;/p&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a href=&quot;http://feeds.joystiq.com/~f/weblogsinc/joystiq?a=jk94l&quot;&gt;&lt;img src=&quot;http://feeds.joystiq.com/~f/weblogsinc/joystiq?i=jk94l&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.joystiq.com/~f/weblogsinc/joystiq?a=f67Bl&quot;&gt;&lt;img src=&quot;http://feeds.joystiq.com/~f/weblogsinc/joystiq?i=f67Bl&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.joystiq.com/~r/weblogsinc/joystiq/~4/385292859&quot; height=&quot;1&quot; width=&quot;1&quot; /&gt;</content>
		<author>
			<name>Joystiq</name>
			<uri>http://www.joystiq.com</uri>
		</author>
		<source>
			<title type="html">Joystiq</title>
			<subtitle type="html">Joystiq</subtitle>
			<link rel="self" href="http://feeds.joystiq.com/weblogsinc/joystiq"/>
			<id>http://feeds.joystiq.com/weblogsinc/joystiq</id>
			<updated>2008-09-07T11:30:17+00:00</updated>
			<rights type="html">Copyright 2008 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</rights>
		</source>
	</entry>

	<entry>
		<title type="html">WoW is a Dirty Word [Mmos]</title>
		<link href="http://feeds.gawker.com/~r/kotaku/full/~3/385290879/wow-is-a-dirty-word"/>
		<id>http://kotaku.com/5046327/wow-is-a-dirty-word</id>
		<updated>2008-09-06T21:00:00+00:00</updated>
		<content type="html">&lt;p&gt;&lt;img src=&quot;http://kotaku.com/assets/images/kotaku/2008/09/warhammerthumb.jpg&quot; width=&quot;200&quot; height=&quot;251&quot; class=&quot;postimg left&quot; /&gt; Most of the Rock, Paper, Shotgun guys recently posted &lt;a href=&quot;http://www.rockpapershotgun.com/2008/08/22/rps-impressions-warhammer-online-beta/&quot;&gt;their thoughts on the &lt;i&gt;Warhammer Online&lt;/i&gt; closed beta&lt;/a&gt;; they were descended upon by &lt;i&gt;WAR&lt;/i&gt; supporters (some rabid, some a little more even-tempered) for drawing more comparisons between &lt;i&gt;WoW&lt;/i&gt; and &lt;i&gt;WAR&lt;/i&gt;. After this little display of MMO chest thumping, Alec Meer put up a thoughtful piece on why it is that &lt;i&gt;WoW&lt;/i&gt; has become a dirty word, both in and out of the industry, and why people are so quick to leap to vociferous defense of their games:&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;MMOs aren’t like other games. They’re closer to a lifestyle choice, for a lot of people defining how their spare time is spent, how their lives are lived. So if you criticise the game, you criticise the player. God knows there are plenty of non-MMO games that people treat as though they’re bound to their very souls - witness the pile-on for Eurogamer’s MGS4 review, or even the outrage about various RPS writers being down on Stalker: Clear Sky - but it’s even worse with MMOs. Telling a WAR player that his game is similar to WoW is like telling a goth that he’s emo. No-one wants to be told they’re not unique and interesting, to be dismissed as a stereotype they’re not.&lt;/p&gt; &lt;p&gt;WAR is not WoW. But it is a lot like it in a number of crucial ways, and for one essential reason: money. I suspect Mythic and EA aren’t too concerned about the comparison themselves - they might disagree with the sweeping generalisation, but if they didn’t want to be compared they would have gone for an entirely different interface and art approach. Saying WAR is like WoW is not the same as saying it’s a bad or a lazy game, but unfortunately there are guys who do intentionally make the comparison unfavourably, and that’s perhaps understandably made a lot of WAR fans very touchy.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;Personally, I'm fascinated by the fan communities generated by MMOs, popular ones and not &amp;mdash; not being much of an MMO player, I find 'people watching' to be more entertaining than the game in a lot of cases. I don't have the patience to wade through the original comment thread, but I'm pretty sure I could rattle off the general reaction with little prompting. Meer's thoughts, however, are deserving of a read.&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;http://www.rockpapershotgun.com/2008/09/06/a-dirty-word/&quot;&gt;A Dirty Word&lt;/a&gt; [Rock, Paper, Shotgun]&lt;/p&gt; &lt;br /&gt;
  &lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;http://www.pheedo.com/img.phdo?i=ed1e504801e9456ef94ff80f8a1aa785&quot; height=&quot;1&quot; width=&quot;1&quot; /&gt;
&lt;img src=&quot;http://www.pheedo.com/feeds/tracker.php?i=ed1e504801e9456ef94ff80f8a1aa785&quot; border=&quot;0&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot; /&gt;
&lt;p&gt;&lt;a href=&quot;http://feeds.gawker.com/~a/kotaku/full?a=W7ke9h&quot;&gt;&lt;img src=&quot;http://feeds.gawker.com/~a/kotaku/full?i=W7ke9h&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a href=&quot;http://feeds.gawker.com/~f/kotaku/full?a=qah7L&quot;&gt;&lt;img src=&quot;http://feeds.gawker.com/~f/kotaku/full?i=qah7L&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.gawker.com/~f/kotaku/full?a=beP4L&quot;&gt;&lt;img src=&quot;http://feeds.gawker.com/~f/kotaku/full?i=beP4L&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.gawker.com/~f/kotaku/full?a=EA5gl&quot;&gt;&lt;img src=&quot;http://feeds.gawker.com/~f/kotaku/full?i=EA5gl&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.gawker.com/~f/kotaku/full?a=nDlSl&quot;&gt;&lt;img src=&quot;http://feeds.gawker.com/~f/kotaku/full?i=nDlSl&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.gawker.com/~r/kotaku/full/~4/385290879&quot; height=&quot;1&quot; width=&quot;1&quot; /&gt;</content>
		<author>
			<name>Kotaku</name>
			<uri>http://kotaku.com</uri>
		</author>
		<source>
			<title type="html">Kotaku</title>
			<subtitle type="html">As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, prediction. Don't get a life just yet.</subtitle>
			<link rel="self" href="http://feeds.gawker.com/kotaku/full"/>
			<id>http://feeds.gawker.com/kotaku/full</id>
			<updated>2008-09-07T11:30:08+00:00</updated>
		</source>
	</entry>

	<entry xml:lang="en">
		<title type="html">Comerciales de Videojuegos 2</title>
		<link href="http://www.gamercafe.cl/?p=7613"/>
		<id>http://www.gamercafe.cl/?p=7613</id>
		<updated>2008-09-06T20:36:47+00:00</updated>
		<content type="html">&lt;p&gt;&lt;img vspace=&quot;5&quot; hspace=&quot;10&quot; border=&quot;1&quot; align=&quot;left&quot; src=&quot;http://www.gamercafe.cl/wp-content/postimages/atari.jpg&quot; /&gt; &lt;strong&gt;&amp;#8220;Discover How Far You Can Go&amp;#8221;&lt;/strong&gt;&lt;br /&gt;
Bueno estimados esta semana traigo otro spot publicitario, es de comienzos de los 80`s pero no es de un juego si no mas bien de una consola, mejor dicho de un computador. Estoy hablando de un comercial de una maquina ultra conocida, es el&lt;strong&gt; ATARI&lt;/strong&gt;.&lt;br /&gt;
Lo entretenido de este Comercial es como te presentaban el producto, por que Atari era mucho mas que un Arcade en tu casa, si no que tambien tenia juegos hechos exclusivamente para que los jugaras en tu casa y ademas de todo eso era una poderosa herramienta computacional la cual podia ayudarte en tus diferentes tareas, es mas solo faltaba prepararte el desayuno y barre con todas las consolas actuales jajaja.&lt;br /&gt;
Tambien fijense en la ambientacion y los estereotipos de la epoca, ademas era como si jugar Atari te transportase a un mundo mas avanzado, mejor vean el video y viajen a la dimension desconocida del pasado de Atari &amp;#8230;&amp;#8230;&lt;/p&gt;
&lt;p&gt;&lt;/p&gt;</content>
		<author>
			<name>Lennart</name>
			<uri>http://www.gamercafe.cl</uri>
		</author>
		<source>
			<title type="html">Gamercafe</title>
			<subtitle type="html">gamercafe</subtitle>
			<link rel="self" href="http://www.gamercafe.cl/?feed=atom"/>
			<id>http://www.gamercafe.cl/?feed=atom</id>
			<updated>2008-09-07T11:30:14+00:00</updated>
		</source>
	</entry>

	<entry xml:lang="en-us">
		<title type="html">Too Human update fixes connectivity, nothing else</title>
		<link href="http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/385243476/"/>
		<id>http://www.joystiq.com/2008/09/06/too-human-update-fixes-connectivity-nothing-else/</id>
		<updated>2008-09-06T20:30:00+00:00</updated>
		<content type="html">&lt;p&gt;Filed under: &lt;a href=&quot;http://www.joystiq.com/category/xbox360/&quot; rel=&quot;tag&quot;&gt;Microsoft Xbox 360&lt;/a&gt;, &lt;a href=&quot;http://www.joystiq.com/category/action/&quot; rel=&quot;tag&quot;&gt;Action&lt;/a&gt;&lt;/p&gt;&lt;div align=&quot;center&quot;&gt;&lt;a href=&quot;http://www.toohuman.net/forum/viewtopic.php?f=4&amp;amp;t=3143&quot;&gt;&lt;img vspace=&quot;4&quot; hspace=&quot;0&quot; border=&quot;1&quot; alt=&quot;&quot; src=&quot;http://www.blogsmithmedia.com/www.joystiq.com/media/2008/07/toohumanco.jpg&quot; /&gt;&lt;/a&gt;&lt;/div&gt;
We turned on &lt;em&gt;&lt;a href=&quot;http://www.joystiq.com/tag/too-human&quot;&gt;Too Human&lt;/a&gt; &lt;/em&gt;this morning (&lt;a href=&quot;http://www.joystiq.com/2008/09/05/wrup-wrup-edition/&quot;&gt;no, really&lt;/a&gt;) and found an auto update. Hoping it might have shortened the Valkyrie death sequence, we immediately unequipped all weapons and armor and ran naked (figuratively) into battle, only to be faced with the same &lt;a href=&quot;http://www.joystiq.com/2008/08/27/interview-dyack-addresses-too-human-complaints/&quot;&gt;15.5-second consequence&lt;/a&gt;. We also thought the menu screen loaded faster, but that is all apparently just in our heads.&lt;br /&gt;&lt;br /&gt;In a &lt;a href=&quot;http://www.toohuman.net/forum/viewtopic.php?f=4&amp;amp;t=3143&quot;&gt;forum post&lt;/a&gt; this morning, Silicon Knights president &lt;a href=&quot;http://www.joystiq.com/tag/denis-dyack&quot;&gt;Denis Dyack&lt;/a&gt; revealed that the update &quot;fixed some connectivity issues and was done prior to release. It does not contain any balance or gameplay changes.&quot; Better luck next time.&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://www.toohuman.net/forum/viewtopic.php?f=4&amp;amp;t=3143&quot;&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href=&quot;http://www.joystiq.com/2008/09/06/too-human-update-fixes-connectivity-nothing-else/&quot; rel=&quot;bookmark&quot; title=&quot;Permanent link to this entry&quot;&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href=&quot;http://www.joystiq.com/forward/1306436/&quot; title=&quot;Send this entry to a friend via email&quot;&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href=&quot;http://www.technorati.com/cosmos/search.html?rank=&amp;amp;fc=1&amp;amp;url=http://www.joystiq.com/2008/09/06/too-human-update-fixes-connectivity-nothing-else/&quot; title=&quot;Linking Blogs&quot;&gt;Linking&amp;nbsp;Blogs&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href=&quot;http://www.joystiq.com/2008/09/06/too-human-update-fixes-connectivity-nothing-else/#comments&quot; title=&quot;View reader comments on this entry&quot;&gt;Comments&lt;/a&gt;&lt;/p&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a href=&quot;http://feeds.joystiq.com/~f/weblogsinc/joystiq?a=bXlLl&quot;&gt;&lt;img src=&quot;http://feeds.joystiq.com/~f/weblogsinc/joystiq?i=bXlLl&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.joystiq.com/~f/weblogsinc/joystiq?a=uemil&quot;&gt;&lt;img src=&quot;http://feeds.joystiq.com/~f/weblogsinc/joystiq?i=uemil&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.joystiq.com/~r/weblogsinc/joystiq/~4/385243476&quot; height=&quot;1&quot; width=&quot;1&quot; /&gt;</content>
		<author>
			<name>Joystiq</name>
			<uri>http://www.joystiq.com</uri>
		</author>
		<source>
			<title type="html">Joystiq</title>
			<subtitle type="html">Joystiq</subtitle>
			<link rel="self" href="http://feeds.joystiq.com/weblogsinc/joystiq"/>
			<id>http://feeds.joystiq.com/weblogsinc/joystiq</id>
			<updated>2008-09-07T11:30:17+00:00</updated>
			<rights type="html">Copyright 2008 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</rights>
		</source>
	</entry>

	<entry>
		<title type="html">Saturday Timewaster: Aether [Hot Flashes]</title>
		<link href="http://feeds.gawker.com/~r/kotaku/full/~3/385265345/saturday-timewaster-aether"/>
		<id>http://kotaku.com/5046318/saturday-timewaster-aether</id>
		<updated>2008-09-06T20:00:00+00:00</updated>
		<content type="html">&lt;p&gt;&lt;img src=&quot;http://kotaku.com/assets/images/kotaku/2008/09/aetherthumb.jpg&quot; class=&quot;postimg center&quot; width=&quot;494&quot; height=&quot;431&quot; /&gt; We're having a slow weekend here at Kotaku: Owen is off, and I'm holed up in bed trying to stave off the flu; &lt;i&gt;Aether&lt;/i&gt; made a nice respite from my headache and general feelings of 'blah.' It's a weird little game &amp;mdash; a little abstract and fuzzy around the edges, you control a little guy and his pet who can fly through the air with the greatest of ease, using said pet's tongue as a grappling hook/trapeze .... I actually quite enjoyed zipping through space from planet to planet, trying to solve puzzles and bring the color back to unhappy people (the core of an unhappy planet seen above). It's not the most intuitive game ever &amp;mdash; it did take me some time to figure out how to successfully get off the ground and into the atmosphere - and I broke out the mouse because the trackpad wasn't cutting it. Still, it's pretty and soothing (and short) &amp;mdash; good for a bit of time on a Saturday afternoon.&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;http://armorgames.com/play/2153/aether&quot;&gt;Aether&lt;/a&gt; [Armor Games via &lt;a href=&quot;http://www.indiegames.com/blog/2008/09/browser_game_pick_aether_edmun.html&quot;&gt;IndieGames&lt;/a&gt;]&lt;/p&gt; &lt;br /&gt;
  &lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;http://www.pheedo.com/img.phdo?i=dd4898308affb22bf059cae66fef7f39&quot; height=&quot;1&quot; width=&quot;1&quot; /&gt;
&lt;img src=&quot;http://www.pheedo.com/feeds/tracker.php?i=dd4898308affb22bf059cae66fef7f39&quot; border=&quot;0&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot; /&gt;
&lt;p&gt;&lt;a href=&quot;http://feeds.gawker.com/~a/kotaku/full?a=JOl2dV&quot;&gt;&lt;img src=&quot;http://feeds.gawker.com/~a/kotaku/full?i=JOl2dV&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a href=&quot;http://feeds.gawker.com/~f/kotaku/full?a=PvROL&quot;&gt;&lt;img src=&quot;http://feeds.gawker.com/~f/kotaku/full?i=PvROL&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.gawker.com/~f/kotaku/full?a=bc3DL&quot;&gt;&lt;img src=&quot;http://feeds.gawker.com/~f/kotaku/full?i=bc3DL&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.gawker.com/~f/kotaku/full?a=foYFl&quot;&gt;&lt;img src=&quot;http://feeds.gawker.com/~f/kotaku/full?i=foYFl&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.gawker.com/~f/kotaku/full?a=MqHml&quot;&gt;&lt;img src=&quot;http://feeds.gawker.com/~f/kotaku/full?i=MqHml&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.gawker.com/~r/kotaku/full/~4/385265345&quot; height=&quot;1&quot; width=&quot;1&quot; /&gt;</content>
		<author>
			<name>Kotaku</name>
			<uri>http://kotaku.com</uri>
		</author>
		<source>
			<title type="html">Kotaku</title>
			<subtitle type="html">As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, prediction. Don't get a life just yet.</subtitle>
			<link rel="self" href="http://feeds.gawker.com/kotaku/full"/>
			<id>http://feeds.gawker.com/kotaku/full</id>
			<updated>2008-09-07T11:30:08+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">The Sky Crawlers, filosofía en animación japonesa</title>
		<link href="http://feeds.feedburner.com/~r/blogspot/tCxw/~3/385155787/sky-crawlers-filosofa-en-animacin.html"/>
		<id>tag:blogger.com,1999:blog-3026452273534692150.post-5928791836620860152</id>
		<updated>2008-09-06T20:39:25+00:00</updated>
		<content type="html">&lt;a href=&quot;http://1.bp.blogspot.com/_x-BH82GSGyo/SMK1_dwHtGI/AAAAAAAAF5s/kFSBp0aF1ww/s1600-h/sky+crawlers+Mamoru+Oshii.jpg&quot;&gt;&lt;img src=&quot;http://1.bp.blogspot.com/_x-BH82GSGyo/SMK1_dwHtGI/AAAAAAAAF5s/kFSBp0aF1ww/s400/sky+crawlers+Mamoru+Oshii.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5242953018135524450&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;Los actores Ryo Kase y Rinko Kikuchi y el director japonés Mamoru Oshii, en la presentación de la película 'The sky crawlers'&lt;br /&gt;&lt;br /&gt;La Mostra de Venecia ha conocido la segunda película de animación en concurso, la japonesa 'The Sky Crawlers', donde el director Mamoru Oshii aborda la ciencia ficción con un trasfondo filosófico y una intrincada línea narrativa.&lt;br /&gt;&lt;br /&gt;'The Sky Crawlers' es un misterioso escuadrón de aviación formado por jóvenes que jamás se convierten en adultos, y cuya función permanece en una ambigüedad que se desenmaraña conforme avanzan las dos horas de película.&lt;br /&gt;&lt;br /&gt;&quot;&lt;span&gt;La guerra es de adultos, la paz de niños&lt;/span&gt;&quot;, explicó en rueda de prensa el director tokiota, que ya concurrió en Cannes con 'Innocence', en 2004.&lt;br /&gt;&lt;br /&gt;Con unos personajes que poco a poco se van empapando de tristeza existencial, Oshii parece querer abrir una inquietante reflexión sobre si la paz es una anestesia del ser humano.&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href=&quot;http://4.bp.blogspot.com/_x-BH82GSGyo/SMK0Dzb4plI/AAAAAAAAF5k/dkLMhluKFXU/s1600-h/sky+crawlers.jpg&quot;&gt;&lt;img src=&quot;http://4.bp.blogspot.com/_x-BH82GSGyo/SMK0Dzb4plI/AAAAAAAAF5k/dkLMhluKFXU/s400/sky+crawlers.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5242950893652452946&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&quot;The Sky Crawlers&quot;, es lo nuevo de Mamoru Oshii, conocido por la influyente &quot;Ghost in the Shell&quot; y la no tan conicida &quot;Avalon&quot;. &quot;Sukai Kurora&quot;, o &quot;The Sky Crawlers&quot; está basada en la saga escrita por Hiroshi Mori, centrada en los Kildren, unos jóvenes entrenados desde su nacimiento para convertirse en pilotos, conscientes de que cada día puede ser el último, ya que son obligados a participar en una guerra organizada por los adultos.&lt;br /&gt;&lt;br /&gt;Namco Bandai editará además The Sky Crawlers para Wii, el juego de combates aéreos que espera su lanzamiento en Japón este próximo otoño. El título esta siendo desarrollado en colaboración con el estudio responsable de la saga Ace Combat.&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;div&gt;&lt;br /&gt;&lt;b&gt;&lt;a href=&quot;http://www.dailymotion.com/video/x6ltjv_trailer-the-sky-crawlers-jap-long-v_shortfilms&quot;&gt;&lt;br /&gt;&lt;/a&gt;&lt;/b&gt;&lt;i&gt;&lt;a href=&quot;http://www.dailymotion.com/Malmignatte&quot;&gt;&lt;/a&gt;&lt;/i&gt;&lt;/div&gt;&lt;/center&gt;&lt;div class=&quot;blogger-post-footer&quot;&gt;Suscribete&lt;/div&gt;</content>
		<author>
			<name>Tetshuo</name>
			<email>noreply@blogger.com</email>
			<uri>http://www.ultimapantalla.net/</uri>
		</author>
		<source>
			<title type="html">[ ultimapantalla.net ]</title>
			<subtitle type="html">blog de videojuegos, noticias de videojuegos.</subtitle>
			<link rel="self" href="http://feeds.feedburner.com/blogspot/tCxw"/>
			<id>tag:blogger.com,1999:blog-3026452273534692150</id>
			<updated>2008-09-07T11:30:06+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Breaking Through the Retail Glass Wall [Marketing]</title>
		<link href="http://feeds.gawker.com/~r/kotaku/full/~3/385226054/breaking-through-the-retail-glass-wall"/>
		<id>http://kotaku.com/5046309/breaking-through-the-retail-glass-wall</id>
		<updated>2008-09-06T19:00:00+00:00</updated>
		<content type="html">&lt;p&gt;&lt;img src=&quot;http://kotaku.com/assets/images/kotaku/2008/09/quanjiathumb.jpg&quot; width=&quot;200&quot; height=&quot;150&quot; class=&quot;postimg left&quot; /&gt; The typical method of keeping games in glass cases works like a charm when it comes to reducing theft, but stymies impulse buys &amp;mdash; something the game industry is working to change as companies attempt to appeal to ever broader markets. The San Jose Mercury News has a reasonably interesting short piece on what companies are doing in an attempt to broaden their appeal, get games out from behind glass and locks, and encourage people outside the target 'gamer' audience to pick up games on a whim. Of course, there's the problem of dealing with retailers' wants and needs:&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;&quot;If a customer has a hard time getting an item and putting it in a shopping cart, it's going to reduce sales of it,&quot; said Craig Johnson, president of Customer Growth Partners, a retail industry consulting and research firm.&lt;/p&gt; &lt;p&gt;That's what Hasbro and EA are trying to get around with the upcoming &quot;N-Strike&quot; game. Johnson said he expects retailers to make similar arrangements this holiday season with related products from other game and toy companies.&lt;/p&gt; &lt;p&gt;If it were up to game makers, such arrangements would be the rule. Ubisoft, for instance, makes a line of personal improvement and education games under its &quot;Coach&quot; brand that it would like to sell in related areas of retail stores, rather than in the games department.&lt;/p&gt; &lt;p&gt;But few analysts expect retailers to make wide-scale changes anytime soon. One reason is fear of theft. Games, particularly in the first four weeks after they are released, are frequently stolen, said Joel Alden, a principal at A.T. Kearney, a management and consulting firm.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;I'm lazy and have Amazon Prime, so I can't remember the last time I was in a brick and mortar store to purchase things like books and games, but I have a hard time seeing big box retailers moving gaming inventory from glass boxes &amp;mdash; though I suspect real concern is over big, popular titles that would be magnets for sticky fingers. Will gaming break through the glass window on a large scale anytime soon?&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;http://www.mercurynews.com/business/ci_10339660?nclick_check=1&quot;&gt;Game industry tries to break through glass wall&lt;/a&gt; [San Jose Mercury News via &lt;a href=&quot;http://www.playnoevil.com/serendipity/index.php?/archives/2191-Retail-Break-Out-for-Games-Pricing-and-Technical-Measures.html&quot;&gt;PlayNoEvil&lt;/a&gt;]&lt;/p&gt; &lt;br /&gt;
  &lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;http://www.pheedo.com/img.phdo?i=0b5c3006485ce93c8c8aadd8f128db4f&quot; height=&quot;1&quot; width=&quot;1&quot; /&gt;
&lt;img src=&quot;http://www.pheedo.com/feeds/tracker.php?i=0b5c3006485ce93c8c8aadd8f128db4f&quot; border=&quot;0&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot; /&gt;
&lt;p&gt;&lt;a href=&quot;http://feeds.gawker.com/~a/kotaku/full?a=OjTF2F&quot;&gt;&lt;img src=&quot;http://feeds.gawker.com/~a/kotaku/full?i=OjTF2F&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a href=&quot;http://feeds.gawker.com/~f/kotaku/full?a=cVzwL&quot;&gt;&lt;img src=&quot;http://feeds.gawker.com/~f/kotaku/full?i=cVzwL&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.gawker.com/~f/kotaku/full?a=zQhtL&quot;&gt;&lt;img src=&quot;http://feeds.gawker.com/~f/kotaku/full?i=zQhtL&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.gawker.com/~f/kotaku/full?a=MAEQl&quot;&gt;&lt;img src=&quot;http://feeds.gawker.com/~f/kotaku/full?i=MAEQl&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.gawker.com/~f/kotaku/full?a=LfnLl&quot;&gt;&lt;img src=&quot;http://feeds.gawker.com/~f/kotaku/full?i=LfnLl&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.gawker.com/~r/kotaku/full/~4/385226054&quot; height=&quot;1&quot; width=&quot;1&quot; /&gt;</content>
		<author>
			<name>Kotaku</name>
			<uri>http://kotaku.com</uri>
		</author>
		<source>
			<title type="html">Kotaku</title>
			<subtitle type="html">As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, prediction. Don't get a life just yet.</subtitle>
			<link rel="self" href="http://feeds.gawker.com/kotaku/full"/>
			<id>http://feeds.gawker.com/kotaku/full</id>
			<updated>2008-09-07T11:30:08+00:00</updated>
		</source>
	</entry>

	<entry xml:lang="en-us">
		<title type="html">Sting gets MoCapped in Guitar Hero: World Tour preview</title>
		<link href="http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/385195251/"/>
		<id>http://www.joystiq.com/2008/09/06/sting-gets-mocapped-in-guitar-hero-world-tour-preview/</id>
		<updated>2008-09-06T19:00:00+00:00</updated>
		<content type="html">&lt;p&gt;Filed under: &lt;a href=&quot;http://www.joystiq.com/category/ps2/&quot; rel=&quot;tag&quot;&gt;Sony PlayStation 2&lt;/a&gt;, &lt;a href=&quot;http://www.joystiq.com/category/ps3/&quot; rel=&quot;tag&quot;&gt;Sony PlayStation 3&lt;/a&gt;, &lt;a href=&quot;http://www.joystiq.com/category/wii/&quot; rel=&quot;tag&quot;&gt;Nintendo Wii&lt;/a&gt;, &lt;a href=&quot;http://www.joystiq.com/category/xbox360/&quot; rel=&quot;tag&quot;&gt;Microsoft Xbox 360&lt;/a&gt;, &lt;a href=&quot;http://www.joystiq.com/category/rhythm/&quot; rel=&quot;tag&quot;&gt;Rhythm&lt;/a&gt;&lt;/p&gt;&lt;div&gt;&lt;a href=&quot;http://www.gametrailers.com/player/39645.html?type=mov&quot;&gt;&lt;img hspace=&quot;0&quot; border=&quot;1&quot; vspace=&quot;4&quot; src=&quot;http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/gam_stingmocap_490.jpg&quot; alt=&quot;&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
Have you been curious about what Sting would look like all wire-framey and covered in ping-pong balls ever since you heard &lt;a href=&quot;http://www.joystiq.com/2008/09/05/sting-tool-join-guitar-hero-world-tours-lineup/&quot;&gt;the news that the former Police frontman would make an appearance&lt;/a&gt; in &lt;a href=&quot;http://www.joystiq.com/search/?q=Guitar%20Hero%3A%20World%20Tour&quot;&gt;Guitar Hero: World Tour&lt;/a&gt;? Good news, our little &lt;a href=&quot;http://www.youtube.com/watch?v=-bxRewGi77k&quot;&gt;Desert Roses&lt;/a&gt; -- you need not look further than a recent promo for the title which we've conveniently posted after the break. We know that you usually rest your clickin' finger during the weekend, but we assure you, making the jump is worth it -- not only do you get to see &lt;a href=&quot;http://en.wikipedia.org/wiki/Sting_(musician)&quot;&gt;Mr. Sumner's&lt;/a&gt; digital manifestation in action, you also get to hear about his lack of prowess when it comes to jamming on fake plastic instruments (though we hear &lt;a href=&quot;http://www.youtube.com/watch?v=HWID3OUgufk&quot;&gt;his tantric usage of Star Power&lt;/a&gt; is a breathtaking sight to behold).&lt;p&gt;&lt;a href=&quot;http://www.joystiq.com/2008/09/06/sting-gets-mocapped-in-guitar-hero-world-tour-preview/&quot; rel=&quot;bookmark&quot;&gt;Continue reading &lt;em&gt;Sting gets MoCapped in Guitar Hero: World Tour preview&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://www.gametrailers.com/player/39646.html?type=mov&quot;&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href=&quot;http://www.joystiq.com/2008/09/06/sting-gets-mocapped-in-guitar-hero-world-tour-preview/&quot; rel=&quot;bookmark&quot; title=&quot;Permanent link to this entry&quot;&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href=&quot;http://www.joystiq.com/forward/1306399/&quot; title=&quot;Send this entry to a friend via email&quot;&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href=&quot;http://www.technorati.com/cosmos/search.html?rank=&amp;amp;fc=1&amp;amp;url=http://www.joystiq.com/2008/09/06/sting-gets-mocapped-in-guitar-hero-world-tour-preview/&quot; title=&quot;Linking Blogs&quot;&gt;Linking&amp;nbsp;Blogs&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href=&quot;http://www.joystiq.com/2008/09/06/sting-gets-mocapped-in-guitar-hero-world-tour-preview/#comments&quot; title=&quot;View reader comments on this entry&quot;&gt;Comments&lt;/a&gt;&lt;/p&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a href=&quot;http://feeds.joystiq.com/~f/weblogsinc/joystiq?a=r2a2l&quot;&gt;&lt;img src=&quot;http://feeds.joystiq.com/~f/weblogsinc/joystiq?i=r2a2l&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.joystiq.com/~f/weblogsinc/joystiq?a=GkF3l&quot;&gt;&lt;img src=&quot;http://feeds.joystiq.com/~f/weblogsinc/joystiq?i=GkF3l&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.joystiq.com/~r/weblogsinc/joystiq/~4/385195251&quot; height=&quot;1&quot; width=&quot;1&quot; /&gt;</content>
		<author>
			<name>Joystiq</name>
			<uri>http://www.joystiq.com</uri>
		</author>
		<source>
			<title type="html">Joystiq</title>
			<subtitle type="html">Joystiq</subtitle>
			<link rel="self" href="http://feeds.joystiq.com/weblogsinc/joystiq"/>
			<id>http://feeds.joystiq.com/weblogsinc/joystiq</id>
			<updated>2008-09-07T11:30:17+00:00</updated>
			<rights type="html">Copyright 2008 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</rights>
		</source>
	</entry>

	<entry>
		<title type="html">Video Tutorial NBA Live 09</title>
		<link href="http://feeds.feedburner.com/~r/blogspot/tCxw/~3/385133161/video-tutorial-nba-live-09.html"/>
		<id>tag:blogger.com,1999:blog-3026452273534692150.post-3008360889338798703</id>
		<updated>2008-09-06T19:36:28+00:00</updated>
		<content type="html">&lt;div&gt;Os dejamos un video tutorial en inglés del nuevo título de la franquicia NBA desde el punto de vista de EA.&lt;br /&gt;&lt;br /&gt;&lt;center&gt;&lt;/center&gt;&lt;br /&gt;&lt;br /&gt;NBA LIVE 09 volverá este otoño con nuevas características como un manejo más fluido, un control de los bloqueos defensivos, un sistema para pedir el balón y nuevos dribblings y detalles ofensivos que conseguirán que NBA LIVE sea una auténtica experiencia de principio a fin. Además, para todos aquellos que necesiten un poco más de entrenamiento, NBA LIVE 09 te llevará a la cancha para practicar con la Academia NBA, que te dará la oportunidad de poder mejorar tus habilidades.&lt;br /&gt;&lt;br /&gt;En esta edición están también representadas 24 selecciones oficiales FIBA (Federación Internacional de Baloncesto) cada una con sus características y su estilo real de juego. Con el nuevo modo Campeonato del Mundo FIBA podrás elegir tu equipo manteniendo totalmente la estructura real y dimensiones del torneo y jugar en modo online hasta 5 VS 5.&lt;br /&gt;&lt;br /&gt;NBA LIVE 09 estará disponible el 14 de octubre (Europa) para las plataformas Xbox 360, PLAYSTATION 3, Wii, PlayStation 2 y PSP.&lt;/div&gt;&lt;div class=&quot;blogger-post-footer&quot;&gt;Suscribete&lt;/div&gt;</content>
		<author>
			<name>Tetshuo</name>
			<email>noreply@blogger.com</email>
			<uri>http://www.ultimapantalla.net/</uri>
		</author>
		<source>
			<title type="html">[ ultimapantalla.net ]</title>
			<subtitle type="html">blog de videojuegos, noticias de videojuegos.</subtitle>
			<link rel="self" href="http://feeds.feedburner.com/blogspot/tCxw"/>
			<id>tag:blogger.com,1999:blog-3026452273534692150</id>
			<updated>2008-09-07T11:30:06+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">BioShock: The Postmortem [Game Development]</title>
		<link href="http://feeds.gawker.com/~r/kotaku/full/~3/385189331/bioshock-the-postmortem"/>
		<id>http://kotaku.com/5046303/bioshock-the-postmortem</id>
		<updated>2008-09-06T18:00:00+00:00</updated>
		<content type="html">&lt;p&gt;&lt;img src=&quot;http://kotaku.com/assets/images/kotaku/2008/09/bioshockthumb.jpg&quot; width=&quot;200&quot; height=&quot;205&quot; class=&quot;postimg left&quot; /&gt; Gamasutra has published a postmortem for the hugely successful &lt;i&gt;Bioshock&lt;/i&gt;; nothing contained within is particularly shocking (though comments have groused that they left out some big snafus), though I think it's always interesting to see what participants in the creation process have to say about the success (or lack thereof). The article goes beyond game elements and gets into things like how design teams were organized. But where does Alyssa Finley, project lead, have to say about the problems the &lt;i&gt;Bioshock&lt;/i&gt; team ran into?:&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;Our goal when we set out to make &lt;i&gt;BioShock&lt;/i&gt; was very clear. We wanted to get to the next level, moving beyond our suite of critically acclaimed games to make a blockbuster. A lot of factors aligned to make this possible: the commercial backing of 2K; the game design knowledge we'd acquired from building &lt;i&gt;System Shock 2&lt;/i&gt;; the technological familiarity with our Unreal-based engine that we'd built with previous games. But we still had to figure out how to make it all big-blockbuster big.&lt;/p&gt; &lt;p&gt;A lot of our problems came from underestimating how big the task of making a triple-A product for multiple platforms and multiple regions really is. And other problems came from over-estimating our capacity to solve those problems using our existing procedures and staffing levels.&lt;/p&gt; &lt;p&gt;If there's an over-arching theme of our development, it's that we, like many other developers, believe that ultimate success in this industry comes from iteration. You have to build, evaluate (and have others evaluate) and be prepared to throw things away and rebuild.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;It's not terribly long, clocking in at 4 pages, and worth a read &amp;mdash; even if you weren't a particular fan of the game.&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;http://www.gamasutra.com/view/feature/3774/postmortem_2k_boston2k_.php&quot;&gt;Postmortem: 2K Boston/2K Australia's BioShock&lt;/a&gt; [Gamasutra]&lt;/p&gt; &lt;br /&gt;
      &lt;a href=&quot;http://www.pheedo.com/click.phdo?s=90e7aa42405b27161565162dd2bb716c&quot;&gt;&lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;http://www.pheedo.com/img.phdo?s=90e7aa42405b27161565162dd2bb716c&quot; /&gt;&lt;/a&gt;
  &lt;img src=&quot;http://www.pheedo.com/feeds/tracker.php?i=90e7aa42405b27161565162dd2bb716c&quot; border=&quot;0&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot; /&gt;
&lt;p&gt;&lt;a href=&quot;http://feeds.gawker.com/~a/kotaku/full?a=rkvmm3&quot;&gt;&lt;img src=&quot;http://feeds.gawker.com/~a/kotaku/full?i=rkvmm3&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a href=&quot;http://feeds.gawker.com/~f/kotaku/full?a=foEEL&quot;&gt;&lt;img src=&quot;http://feeds.gawker.com/~f/kotaku/full?i=foEEL&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.gawker.com/~f/kotaku/full?a=KoeHL&quot;&gt;&lt;img src=&quot;http://feeds.gawker.com/~f/kotaku/full?i=KoeHL&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.gawker.com/~f/kotaku/full?a=Cm54l&quot;&gt;&lt;img src=&quot;http://feeds.gawker.com/~f/kotaku/full?i=Cm54l&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.gawker.com/~f/kotaku/full?a=ZdVSl&quot;&gt;&lt;img src=&quot;http://feeds.gawker.com/~f/kotaku/full?i=ZdVSl&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.gawker.com/~r/kotaku/full/~4/385189331&quot; height=&quot;1&quot; width=&quot;1&quot; /&gt;</content>
		<author>
			<name>Kotaku</name>
			<uri>http://kotaku.com</uri>
		</author>
		<source>
			<title type="html">Kotaku</title>
			<subtitle type="html">As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, prediction. Don't get a life just yet.</subtitle>
			<link rel="self" href="http://feeds.gawker.com/kotaku/full"/>
			<id>http://feeds.gawker.com/kotaku/full</id>
			<updated>2008-09-07T11:30:08+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Spore en Iphone</title>
		<link href="http://feeds.feedburner.com/~r/blogspot/tCxw/~3/385111338/spore-en-iphone.html"/>
		<id>tag:blogger.com,1999:blog-3026452273534692150.post-4602530911776774187</id>
		<updated>2008-09-06T18:56:35+00:00</updated>
		<content type="html">&lt;a href=&quot;http://3.bp.blogspot.com/_x-BH82GSGyo/SMKoE00Pv9I/AAAAAAAAF5c/Nh_fs9hLSuA/s1600-h/spore+iphone.jpg&quot;&gt;&lt;img src=&quot;http://3.bp.blogspot.com/_x-BH82GSGyo/SMKoE00Pv9I/AAAAAAAAF5c/Nh_fs9hLSuA/s400/spore+iphone.jpg&quot; alt=&quot;&quot; id=&quot;BLOGGER_PHOTO_ID_5242937717063401426&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;EA Mobile anuncia otros juegos en desarrollo para iPhone: MONOPOLY, Tiger Woods PGA TOUR y Need For Speed Undercover&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;EA Mobile, anuncia el próximo lanzamiento de Spore Origins, que estará disponible para iPhone y iPod touch a finales de este mes. El juego aprovecha al máximo las cualidades de ambos dispositivos, con los que los jugadores podrán acelerar, inclinar o girar su camino a través del primitivo mundo de Spore Origins. Además de este lanzamiento, EA Mobile anuncia otros nueve juegos en desarrollo para el iPhone e iPod touch.&lt;br /&gt;&lt;br /&gt;En Spore Origins o comes o serás comido!! Diseñado exclusivamente para el iPhone y iPod touch, Spore Origins utiliza la tecnología de los sensores de movimiento de estas plataformas que permitirá a los jugadores transportarse hacia la etapa más primitiva de nuestro planeta, en busca de la evolución. Devora a los débiles y huye de los más fuertes a través de dos emocionantes modos y 35 desafiantes niveles. Pellizca, arrastra y crea tu personaje en el Editor de Criaturas. Modifica su textura, forma y partes del cuerpo para mejorar su ataque, defensa, la percepción y el movimiento, a medida que evoluciona a lo largo de millones de años.&lt;br /&gt;&lt;br /&gt;&quot;&lt;span&gt;El iPhone y el iPod touch son las plataformas perfectas para un juego como Spore Origins&lt;/span&gt;&quot;, afirmó Travis Boatman, Vice Presidente de los estudios mundiales de EA Mobile. &quot;&lt;span&gt;Los fans del juego podrán personalizar sus propias criaturas y a continuación, sumergirse en la exploración de los entornos de nuestro planeta más primitivo, rotando sus dispositivos en una experiencia realmente única. En EA estamos encantados con la expansión de la franquicia Spore hacia las plataformas móviles, como el iPhone, iPod touch, iPod y los teléfonos móviles&lt;/span&gt;.&quot;&lt;br /&gt;&lt;br /&gt;Spore Origins estará disponible a nivel mundial en Apple Store para iPhone y iPod touch, o visitando &lt;a href=&quot;http://www.eamobile.com/&quot;&gt;www.eamobile.com&lt;/a&gt; desde tu iPhone. Otras versiones de Spore Origins también están disponibles para el iPod, así como para teléfonos móviles. Todos los juegos para iPod están disponibles para la tercera generación de iPod nano, el iPod clásico y quinta generación del iPod y se pueden enviar como gift a través de iTunes.&lt;br /&gt;&lt;/div&gt;&lt;div class=&quot;blogger-post-footer&quot;&gt;Suscribete&lt;/div&gt;</content>
		<author>
			<name>Tetshuo</name>
			<email>noreply@blogger.com</email>
			<uri>http://www.ultimapantalla.net/</uri>
		</author>
		<source>
			<title type="html">[ ultimapantalla.net ]</title>
			<subtitle type="html">blog de videojuegos, noticias de videojuegos.</subtitle>
			<link rel="self" href="http://feeds.feedburner.com/blogspot/tCxw"/>
			<id>tag:blogger.com,1999:blog-3026452273534692150</id>
			<updated>2008-09-07T11:30:06+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">'Debunking the Stereotypical Gamer Profile' [Academia]</title>
		<link href="http://feeds.gawker.com/~r/kotaku/full/~3/385169196/debunking-the-stereotypical-gamer-profile"/>
		<id>http://kotaku.com/5046290/debunking-the-stereotypical-gamer-profile</id>
		<updated>2008-09-06T17:00:00+00:00</updated>
		<content type="html">&lt;p&gt;&lt;img src=&quot;http://kotaku.com/assets/images/kotaku/2008/09/everquestthumb.jpg&quot; width=&quot;200&quot; height=&quot;150&quot; class=&quot;postimg left&quot; /&gt; Via Terra Nova comes word that a new series of academic articles centered around &lt;i&gt;Everquest II&lt;/i&gt; has just kicked off, starting with an article on 'who plays, how much, and why' (with a couple of 'oddball' gems scattered throughout the data). The results weren't always what researchers &amp;mdash; or the general public &amp;mdash; would expect. While there have been other studies done in MMOs, this group was the first that took place in the game engine had the full cooperation of a company like SOE. What are they going to be looking at over the course of the study?:&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;Are these findings representative of all virtual worlds, or all MMOs, or all fantasy titles? I have my own speculations (pretty solid for fantasy diku games), and I welcome yours. Of course, until other developers open their doors in a similar fashion, it'll all remain speculation.&lt;/p&gt; &lt;p&gt;What can you expect from future reports? Our subsequent papers will involve research on gender differences, role players, economic modeling, social networks, group success and failure, raiding, detailed player behavior metrics, trust and community, and many others currently in the hopper. As we develop more and more metrics from the player behavior data, we will be merging these with the psychological, demographic, and attitude data from the survey. In other words, for the first time we will know who they are, what they think, and what they do on a truly systematic level.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;The article itself is a quick read, and the data is condensed in charts if you're too lazy to read the full article. I'm looking forward to 'future installments' &amp;mdash; what other oddball stats will crop up?&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;http://www3.interscience.wiley.com/cgi-bin/fulltext/121394419/HTMLSTART?CRETRY=1&amp;amp;SRETRY=0&quot;&gt;&quot;Who plays, how much, and why? A player census of a virtual world&quot;&lt;/a&gt; [Wiley InterScience via &lt;a href=&quot;http://terranova.blogs.com/terra_nova/2008/09/who-plays-how-m.html&quot;&gt;Terra Nova&lt;/a&gt;]&lt;/p&gt; &lt;br /&gt;
  &lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;http://www.pheedo.com/img.phdo?i=b14b8252e63def41af018db525bce4c0&quot; height=&quot;1&quot; width=&quot;1&quot; /&gt;
&lt;img src=&quot;http://www.pheedo.com/feeds/tracker.php?i=b14b8252e63def41af018db525bce4c0&quot; border=&quot;0&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot; /&gt;
&lt;p&gt;&lt;a href=&quot;http://feeds.gawker.com/~a/kotaku/full?a=cdX2rG&quot;&gt;&lt;img src=&quot;http://feeds.gawker.com/~a/kotaku/full?i=cdX2rG&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a href=&quot;http://feeds.gawker.com/~f/kotaku/full?a=fj1OL&quot;&gt;&lt;img src=&quot;http://feeds.gawker.com/~f/kotaku/full?i=fj1OL&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.gawker.com/~f/kotaku/full?a=hCJ7L&quot;&gt;&lt;img src=&quot;http://feeds.gawker.com/~f/kotaku/full?i=hCJ7L&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.gawker.com/~f/kotaku/full?a=iBTEl&quot;&gt;&lt;img src=&quot;http://feeds.gawker.com/~f/kotaku/full?i=iBTEl&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.gawker.com/~f/kotaku/full?a=ssH2l&quot;&gt;&lt;img src=&quot;http://feeds.gawker.com/~f/kotaku/full?i=ssH2l&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.gawker.com/~r/kotaku/full/~4/385169196&quot; height=&quot;1&quot; width=&quot;1&quot; /&gt;</content>
		<author>
			<name>Kotaku</name>
			<uri>http://kotaku.com</uri>
		</author>
		<source>
			<title type="html">Kotaku</title>
			<subtitle type="html">As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, prediction. Don't get a life just yet.</subtitle>
			<link rel="self" href="http://feeds.gawker.com/kotaku/full"/>
			<id>http://feeds.gawker.com/kotaku/full</id>
			<updated>2008-09-07T11:30:08+00:00</updated>
		</source>
	</entry>

	<entry xml:lang="en-us">
		<title type="html">X3F interviews Gears 2 lead artist and writer</title>
		<link href="http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/385116153/"/>
		<id>http://www.joystiq.com/2008/09/06/x3f-interviews-gears-2-lead-artist-and-writer/</id>
		<updated>2008-09-06T17:00:00+00:00</updated>
		<content type="html">&lt;p&gt;Filed under: &lt;a href=&quot;http://www.joystiq.com/category/xbox360/&quot; rel=&quot;tag&quot;&gt;Microsoft Xbox 360&lt;/a&gt;, &lt;a href=&quot;http://www.joystiq.com/category/action/&quot; rel=&quot;tag&quot;&gt;Action&lt;/a&gt;, &lt;a href=&quot;http://www.joystiq.com/category/interviews/&quot; rel=&quot;tag&quot;&gt;Interviews&lt;/a&gt;&lt;/p&gt;&lt;div align=&quot;center&quot;&gt;&lt;a href=&quot;http://www.xbox360fanboy.com/2008/09/04/pax-08-lead-gow2-artist-and-writer-talk-lancer-polys-deaths-an/&quot;&gt;&lt;img hspace=&quot;0&quot; border=&quot;1&quot; vspace=&quot;4&quot; alt=&quot;&quot; src=&quot;http://www.blogsmithmedia.com/www.joystiq.com/media/2008/09/gam_gears2tunnelmonster_490.jpg&quot; /&gt;&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;
Between all the &lt;a href=&quot;http://www.joystiq.com/2008/08/30/pax-2008-highlights-from-the-jonathan-coulton-concert/&quot;&gt;hip nerdrock concerts&lt;/a&gt; and &lt;a href=&quot;http://www.joystiq.com/2008/09/01/pax-2008-omegathon-finale-crowns-geko-gabe-as-winners/&quot;&gt;multifaceted gaming marathons&lt;/a&gt;, it was easy to forget that &lt;a href=&quot;http://www.joystiq.com/tag/pax-2008/&quot;&gt;PAX 2008&lt;/a&gt; was a pretty sweet place for developers to show off their big titles. Not that Epic really &lt;em&gt;needs&lt;/em&gt; to spread the word about their sequel to 2006's chainsaw-wielding bestseller, &lt;em&gt;&lt;a href=&quot;http://www.joystiq.com/search/?q=Gears%20of%20War%202&quot;&gt;Gears of War 2&lt;/a&gt;&lt;/em&gt; -- regardless, our Bleszinski-loving sister site, &lt;a href=&quot;http://www.xbox360fanboy.com/&quot;&gt;Xbox 360 Fanboy&lt;/a&gt;, recently got a chance to &lt;a href=&quot;http://www.xbox360fanboy.com/2008/09/04/pax-08-lead-gow2-artist-and-writer-talk-lancer-polys-deaths-an/&quot;&gt;sit down with the lead artist and writer&lt;/a&gt; for the Locust massacring simulator to ask about some of the finer points of &lt;em&gt;sequeling&lt;/em&gt;. If you find yourself hungry for details about the story and art direction for &lt;em&gt;Gears the Second&lt;/em&gt;, we suggest hopping over to X3F and skimming through the twin interviews (or, if we may be so bold, the &lt;em&gt;twinterviews&lt;/em&gt;).&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://www.xbox360fanboy.com/2008/09/04/pax-08-lead-gow2-artist-and-writer-talk-lancer-polys-deaths-an/&quot;&gt;Read&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href=&quot;http://www.joystiq.com/2008/09/06/x3f-interviews-gears-2-lead-artist-and-writer/&quot; rel=&quot;bookmark&quot; title=&quot;Permanent link to this entry&quot;&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href=&quot;http://www.joystiq.com/forward/1299707/&quot; title=&quot;Send this entry to a friend via email&quot;&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href=&quot;http://www.technorati.com/cosmos/search.html?rank=&amp;amp;fc=1&amp;amp;url=http://www.joystiq.com/2008/09/06/x3f-interviews-gears-2-lead-artist-and-writer/&quot; title=&quot;Linking Blogs&quot;&gt;Linking&amp;nbsp;Blogs&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href=&quot;http://www.joystiq.com/2008/09/06/x3f-interviews-gears-2-lead-artist-and-writer/#comments&quot; title=&quot;View reader comments on this entry&quot;&gt;Comments&lt;/a&gt;&lt;/p&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a href=&quot;http://feeds.joystiq.com/~f/weblogsinc/joystiq?a=9pr3l&quot;&gt;&lt;img src=&quot;http://feeds.joystiq.com/~f/weblogsinc/joystiq?i=9pr3l&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.joystiq.com/~f/weblogsinc/joystiq?a=LH5Wl&quot;&gt;&lt;img src=&quot;http://feeds.joystiq.com/~f/weblogsinc/joystiq?i=LH5Wl&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.joystiq.com/~r/weblogsinc/joystiq/~4/385116153&quot; height=&quot;1&quot; width=&quot;1&quot; /&gt;</content>
		<author>
			<name>Joystiq</name>
			<uri>http://www.joystiq.com</uri>
		</author>
		<source>
			<title type="html">Joystiq</title>
			<subtitle type="html">Joystiq</subtitle>
			<link rel="self" href="http://feeds.joystiq.com/weblogsinc/joystiq"/>
			<id>http://feeds.joystiq.com/weblogsinc/joystiq</id>
			<updated>2008-09-07T11:30:17+00:00</updated>
			<rights type="html">Copyright 2008 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</rights>
		</source>
	</entry>

	<entry>
		<title type="html">Licensing Blasts From the Past: Nintendo [Merchandise]</title>
		<link href="http://feeds.gawker.com/~r/kotaku/full/~3/385121915/licensing-blasts-from-the-past-nintendo"/>
		<id>http://kotaku.com/5046286/licensing-blasts-from-the-past-nintendo</id>
		<updated>2008-09-06T16:00:00+00:00</updated>
		<content type="html">&lt;p&gt;&lt;img src=&quot;http://kotaku.com/assets/images/kotaku/2008/09/cerealboxthumb.jpg&quot; width=&quot;200&quot; height=&quot;266&quot; class=&quot;postimg left&quot; /&gt; I've really been enjoying the posts over at the Stephen M. Cabrinety Collection blog, even though it has one of the worst titles I've ever seen. Up recently was a look back at some of the licensed goods in the collection, including this box of the 'Nintendo Cereal System.' And yes, they tried some of the 20 year old cereal before gutting the box to save it for posterity. Eric Kaltman mentions some of the challenges that come along with attempting to preserve these bits of game culture:&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;Working through the collections provides some rather weird challenges to the discipline of library science. An entire segment of the collection is devoted to items termed as realia, basically commercial products tied to video game concepts or characters. They don't fit on shelves very well, and the exact means of how to preserve these detritus of commercial culture are fraught with an internal debate about their validity to humanity. I think everything should be remembered or recorded fastidiously, but then again I get a thrill out of looking at old Nintendo marketing crud, and I work in a library. That said, these items make my inner child awaken anew and crave some tasty morsels of the past.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;I hope we can expect to see more of this sort of stuff &amp;mdash; it's fun seeing what librarians at Stanford have decided to add to the collection. Though I would be curious to learn the acquisition backstory &amp;mdash; was the cereal just hanging out in someone's personal collection? Two decade old overstock at Ralston Purina?&lt;/p&gt; &lt;p&gt;&lt;a href=&quot;http://www.stanford.edu/group/htgg/cgi-bin/drupal/?q=node/301&quot;&gt;Errant Nintendo Licensing: Parties, Cereal, and School&lt;/a&gt; [How They Got Game]&lt;/p&gt; &lt;br /&gt;
  &lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;http://www.pheedo.com/img.phdo?i=5509cb127f4ff4390a16575fea4540e6&quot; height=&quot;1&quot; width=&quot;1&quot; /&gt;
&lt;img src=&quot;http://www.pheedo.com/feeds/tracker.php?i=5509cb127f4ff4390a16575fea4540e6&quot; border=&quot;0&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot; /&gt;
&lt;p&gt;&lt;a href=&quot;http://feeds.gawker.com/~a/kotaku/full?a=Xq1mus&quot;&gt;&lt;img src=&quot;http://feeds.gawker.com/~a/kotaku/full?i=Xq1mus&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a href=&quot;http://feeds.gawker.com/~f/kotaku/full?a=GnV1L&quot;&gt;&lt;img src=&quot;http://feeds.gawker.com/~f/kotaku/full?i=GnV1L&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.gawker.com/~f/kotaku/full?a=QMNnL&quot;&gt;&lt;img src=&quot;http://feeds.gawker.com/~f/kotaku/full?i=QMNnL&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.gawker.com/~f/kotaku/full?a=S7kWl&quot;&gt;&lt;img src=&quot;http://feeds.gawker.com/~f/kotaku/full?i=S7kWl&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.gawker.com/~f/kotaku/full?a=xTPll&quot;&gt;&lt;img src=&quot;http://feeds.gawker.com/~f/kotaku/full?i=xTPll&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.gawker.com/~r/kotaku/full/~4/385121915&quot; height=&quot;1&quot; width=&quot;1&quot; /&gt;</content>
		<author>
			<name>Kotaku</name>
			<uri>http://kotaku.com</uri>
		</author>
		<source>
			<title type="html">Kotaku</title>
			<subtitle type="html">As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, prediction. Don't get a life just yet.</subtitle>
			<link rel="self" href="http://feeds.gawker.com/kotaku/full"/>
			<id>http://feeds.gawker.com/kotaku/full</id>
			<updated>2008-09-07T11:30:08+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">Overheated Xbox Blamed for Burning Down Home [Xbox]</title>
		<link href="http://feeds.gawker.com/~r/kotaku/full/~3/385087811/overheated-xbox-blamed-for-burning-down-home"/>
		<id>http://kotaku.com/5046268/overheated-xbox-blamed-for-burning-down-home</id>
		<updated>2008-09-06T15:00:00+00:00</updated>
		<content type="html">&lt;p&gt;&lt;img src=&quot;http://kotaku.com/assets/images/kotaku/2008/09/xbox_console.jpg&quot; width=&quot;350&quot; height=&quot;353&quot; align=&quot;left&quot; hspace=&quot;4&quot; vspace=&quot;2&quot; /&gt; Michigan firefighters are blaming an overheating Xbox and spiral notebook for a house fire in Clio last month.&lt;/p&gt; &lt;p&gt;Firefighters say the console was left on for as long as four days with a notebook possible blocking its air vents. The original Xbox also still had the power cord which was recalled by Microsoft in 2003.&lt;/p&gt; &lt;p&gt;The family's apartment, which was above the cafe they ran, apparently isn't covered by their insurance so the insurance company is only paying to fix the business and not replace personal possessions ruined by smoke.&lt;/p&gt; &lt;p&gt;The family said they considered suing Microsoft for the fire, but can't afford the legal fees and are afraid they may not win. Good call. As fire experts, and the chief of the local fire department, point out electronic devices shouldn't be left on for such an extended time.&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt; Grand Blanc Fire Chief Jim Harmes said videogame consoles and laptop computers can generate a lot of heat, creating a fire risk.&lt;/p&gt; &lt;p&gt;&quot;If you're not using it, turn it off,&quot; said Harmes. &lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;&lt;a href=&quot;http://www.mlive.com/flintjournal/index.ssf/2008/09/xbox_blamed_in_clio_fire_devic.html&quot;&gt;Xbox blamed in Clio fire; device left on too long, investigators say&lt;/a&gt; [The Flint Journal]&lt;/p&gt; &lt;br /&gt;
  &lt;img alt=&quot;&quot; border=&quot;0&quot; src=&quot;http://www.pheedo.com/img.phdo?i=6667c8bafa54850c583639ac1af8cb9c&quot; height=&quot;1&quot; width=&quot;1&quot; /&gt;
&lt;img src=&quot;http://www.pheedo.com/feeds/tracker.php?i=6667c8bafa54850c583639ac1af8cb9c&quot; border=&quot;0&quot; height=&quot;1&quot; width=&quot;1&quot; alt=&quot;&quot; /&gt;
&lt;p&gt;&lt;a href=&quot;http://feeds.gawker.com/~a/kotaku/full?a=mh1vGy&quot;&gt;&lt;img src=&quot;http://feeds.gawker.com/~a/kotaku/full?i=mh1vGy&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a href=&quot;http://feeds.gawker.com/~f/kotaku/full?a=pkXmL&quot;&gt;&lt;img src=&quot;http://feeds.gawker.com/~f/kotaku/full?i=pkXmL&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.gawker.com/~f/kotaku/full?a=UMfpL&quot;&gt;&lt;img src=&quot;http://feeds.gawker.com/~f/kotaku/full?i=UMfpL&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.gawker.com/~f/kotaku/full?a=Uojol&quot;&gt;&lt;img src=&quot;http://feeds.gawker.com/~f/kotaku/full?i=Uojol&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.gawker.com/~f/kotaku/full?a=1ylJl&quot;&gt;&lt;img src=&quot;http://feeds.gawker.com/~f/kotaku/full?i=1ylJl&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.gawker.com/~r/kotaku/full/~4/385087811&quot; height=&quot;1&quot; width=&quot;1&quot; /&gt;</content>
		<author>
			<name>Kotaku</name>
			<uri>http://kotaku.com</uri>
		</author>
		<source>
			<title type="html">Kotaku</title>
			<subtitle type="html">As if you don't waste enough of your time in a gamer's haze, here's Kotaku: a gamer's guide that goes beyond the press release. Gossip, cheats, criticism, design, nostalgia, prediction. Don't get a life just yet.</subtitle>
			<link rel="self" href="http://feeds.gawker.com/kotaku/full"/>
			<id>http://feeds.gawker.com/kotaku/full</id>
			<updated>2008-09-07T11:30:08+00:00</updated>
		</source>
	</entry>

	<entry xml:lang="en-us">
		<title type="html">Joystiq Interview: GRiN's Simon Viklund on rearming Bionic Commando</title>
		<link href="http://feeds.joystiq.com/~r/weblogsinc/joystiq/~3/385046915/"/>
		<id>http://www.joystiq.com/2008/09/06/joystiq-interview-grins-simon-viklund-on-rearming-bionic-comma/</id>
		<updated>2008-09-06T15:00:00+00:00</updated>
		<content type="html">&lt;div&gt;&lt;img vspace=&quot;4&quot; hspace=&quot;0&quot; border=&quot;0&quot; alt=&quot;&quot; src=&quot;http://www.blogsmithmedia.com/www.joystiq.com/media/2008/08/bionic.commando.rearmed.sales.490.jpg&quot; /&gt;&lt;/div&gt;
Despite a near-vertical difficulty curve and gameplay that suffers at the fumbling claws of the Xbox 360's questionable D-pad, &lt;em&gt;Bionic Commando: Rearmed&lt;/em&gt; has still proven itself to be a 'friggin juggernaut' in the digital space. Recently we had the opportunity to speak with GRiN's Simon Viklund, who served as creative director on the project, and in between nursing sore thumbs and shaking fists at the screen we took the time to speak with him about a number of topics, from what it was like in reinventing the NES classic for modern consoles, to what it's like being a small fish in an ever-growing pond. Grapple and pull yourself up to the ledge above for more.&lt;br /&gt;&lt;strong&gt;&lt;br /&gt;Hey Simon, thanks for taking the time to talk to us today about GRIN's latest game, Bionic Commando: Rearmed. So, in a nutshell, what was your role on the project?&lt;/strong&gt;&lt;br /&gt;&lt;br /&gt;I was the creative director on Bionic Commando Rearmed, but I also took care of a lot of producer tasks such as planning and checking that everyone in the team was on schedule throughout the project. I also &lt;br /&gt;produced all the music for the game.&lt;p&gt;&lt;a href=&quot;http://www.joystiq.com/2008/09/06/joystiq-interview-grins-simon-viklund-on-rearming-bionic-comma/&quot; rel=&quot;bookmark&quot;&gt;Continue reading &lt;em&gt;Joystiq Interview: GRiN's Simon Viklund on rearming Bionic Commando&lt;/em&gt;&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://www.joystiq.com/2008/09/06/joystiq-interview-grins-simon-viklund-on-rearming-bionic-comma/&quot; rel=&quot;bookmark&quot; title=&quot;Permanent link to this entry&quot;&gt;Permalink&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href=&quot;http://www.joystiq.com/forward/1305674/&quot; title=&quot;Send this entry to a friend via email&quot;&gt;Email this&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href=&quot;http://www.technorati.com/cosmos/search.html?rank=&amp;amp;fc=1&amp;amp;url=http://www.joystiq.com/2008/09/06/joystiq-interview-grins-simon-viklund-on-rearming-bionic-comma/&quot; title=&quot;Linking Blogs&quot;&gt;Linking&amp;nbsp;Blogs&lt;/a&gt;&amp;nbsp;|&amp;nbsp;&lt;a href=&quot;http://www.joystiq.com/2008/09/06/joystiq-interview-grins-simon-viklund-on-rearming-bionic-comma/#comments&quot; title=&quot;View reader comments on this entry&quot;&gt;Comments&lt;/a&gt;&lt;/p&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a href=&quot;http://feeds.joystiq.com/~f/weblogsinc/joystiq?a=I8Ejl&quot;&gt;&lt;img src=&quot;http://feeds.joystiq.com/~f/weblogsinc/joystiq?i=I8Ejl&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.joystiq.com/~f/weblogsinc/joystiq?a=k8Oyl&quot;&gt;&lt;img src=&quot;http://feeds.joystiq.com/~f/weblogsinc/joystiq?i=k8Oyl&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.joystiq.com/~r/weblogsinc/joystiq/~4/385046915&quot; height=&quot;1&quot; width=&quot;1&quot; /&gt;</content>
		<author>
			<name>Joystiq</name>
			<uri>http://www.joystiq.com</uri>
		</author>
		<source>
			<title type="html">Joystiq</title>
			<subtitle type="html">Joystiq</subtitle>
			<link rel="self" href="http://feeds.joystiq.com/weblogsinc/joystiq"/>
			<id>http://feeds.joystiq.com/weblogsinc/joystiq</id>
			<updated>2008-09-07T11:30:17+00:00</updated>
			<rights type="html">Copyright 2008 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</rights>
		</source>
	</entry>

	<entry>
		<title type="html">Duelo de titanes, 'Fifa 09' y 'PES 2009' tendrán demo el mismo día</title>
		<link href="http://www.vidaextra.com/2008/09/06-duelo-de-titanes-fifa-09-y-pes-2009-tendran-demo-el-mismo-dia"/>
		<id>http://www.vidaextra.com/2008/09/06-duelo-de-titanes-fifa-09-y-pes-2009-tendran-demo-el-mismo-dia</id>
		<updated>2008-09-06T14:38:26+00:00</updated>
		<content type="html">&lt;p&gt;&lt;img id=&quot;image21383&quot; src=&quot;http://img.vidaextra.com/2008/09/FIFA-PES-09.jpg&quot; class=&quot;centro_sinmarco&quot; alt=&quot;FIFA-PES-09.jpg&quot; /&gt;&lt;/p&gt;

	&lt;p&gt;Señores, la polémica esta servida. Los dos titanes de la simulación futbolera de la nueva generación están a punto de ver la luz en las tiendas, pero antes tendremos oportunidad de probarlos personalmente en nuestras consolas porque tanto &amp;#8216;&lt;strong&gt;Fifa 09&lt;/strong&gt;&amp;#8217; como &amp;#8216;&lt;strong&gt;PES 2009&lt;/strong&gt;&amp;#8217; tendrán demo, y &lt;strong&gt;las dos saldrán el mismo día&lt;/strong&gt;.&lt;/p&gt;

	&lt;p&gt;En la demo de &amp;#8216;&lt;strong&gt;Fifa 09&lt;/strong&gt;&amp;#8217; tendremos a nuestra disposición a grandes clubes europeos (y con sus licencias) y uno norteamericano como son &lt;strong&gt;el Olympique Marseille fránces, el Schalke 04 alemán, el Real Madrid, el Chelsea inglés, el AC Milan italiano y el Toronto FC canadiense&lt;/strong&gt;. Cada partido constará de dos partes de dos minutos cada una, existiendo una tanda de penaltis si el partido acaba en empate. En Playstation 3 se jugará en el Estadio de las Artes mientras que en Xbox 360 lo haremos en el Nuevo Wembley. &lt;/p&gt;

	&lt;p&gt;Por su parte, en la demo de &amp;#8216;&lt;strong&gt;PES 2009&lt;/strong&gt;&amp;#8217; se prodrá trastear con el nuevo modo de juego llamado &lt;strong&gt;Champions League&lt;/strong&gt;, aunque los equipos disponibles serán cuatro selecciones nacionales (Argentina, Suecia, Alemania y &lt;strong&gt;España&lt;/strong&gt;).&lt;/p&gt;

	&lt;p&gt;&lt;/p&gt;&lt;a name=&quot;more&quot;&gt;&lt;/a&gt;

	&lt;p&gt;La duración del partido completo será de 10 minutos, con la posibilidad de elegir una climatología soleada o lluviosa y con la gran novedad de que será para dos jugadores, por lo que ya podremos probar el juego contra algún amigo y no sólo contra la CPU.&lt;/p&gt;

	&lt;p&gt;Ambas versiones de demostración estarán disponibles en el Bazar de Xbox Live y en la PlayStation Network a partir del próximo &lt;strong&gt;11 de septiembre&lt;/strong&gt;. Los juegos llegarán un mes más tarde, en octubre, como siempre ha sido. Concretamente &amp;#8216;PES 2009 llegará el 15 de octubre y &amp;#8216;Fifa 09&amp;#8217; el día 2 del mismo mes.&lt;/p&gt;

	&lt;p&gt;Vía | &lt;a href=&quot;http://www.meristation.com/v3/des_noticia.php?id=cw48c0e2f8ecb7c&amp;#38;pic=GEN&quot;&gt;Meristation&lt;/a&gt; | &lt;a href=&quot;http://wildgames.es/los-detalles-de-las-demos-de-pro-evolution-soccer-2009-y-fifa-09/&quot;&gt;WildGames&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://feeds.weblogssl.com/~a/vidaextra?a=OyOnfT&quot;&gt;&lt;img src=&quot;http://feeds.weblogssl.com/~a/vidaextra?i=OyOnfT&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a href=&quot;http://feeds.weblogssl.com/~f/vidaextra?a=z7G7L&quot;&gt;&lt;img src=&quot;http://feeds.weblogssl.com/~f/vidaextra?i=z7G7L&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.weblogssl.com/~f/vidaextra?a=DU5UL&quot;&gt;&lt;img src=&quot;http://feeds.weblogssl.com/~f/vidaextra?i=DU5UL&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.weblogssl.com/~f/vidaextra?a=NLAzL&quot;&gt;&lt;img src=&quot;http://feeds.weblogssl.com/~f/vidaextra?i=NLAzL&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.weblogssl.com/~f/vidaextra?a=ZhVDL&quot;&gt;&lt;img src=&quot;http://feeds.weblogssl.com/~f/vidaextra?i=ZhVDL&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.weblogssl.com/~r/vidaextra/~4/385419599&quot; height=&quot;1&quot; width=&quot;1&quot; /&gt;</content>
		<author>
			<name>VidaExtra</name>
			<uri>http://www.vidaextra.com</uri>
		</author>
		<source>
			<title type="html">VidaExtra</title>
			<subtitle type="html">Weblog colectivo dedicado a seguir la actualidad de videojuegos y consolas.</subtitle>
			<link rel="self" href="http://feeds.weblogssl.com/vidaextra"/>
			<id>http://feeds.weblogssl.com/vidaextra</id>
			<updated>2008-09-07T11:30:24+00:00</updated>
		</source>
	</entry>

	<entry>
		<title type="html">'Fallout 3' no tendrá Trofeos en PS3, al principio</title>
		<link href="http://www.vidaextra.com/2008/09/06-fallout-3-no-tendra-trofeos-en-ps3-al-principio"/>
		<id>http://www.vidaextra.com/2008/09/06-fallout-3-no-tendra-trofeos-en-ps3-al-principio</id>
		<updated>2008-09-06T13:57:55+00:00</updated>
		<content type="html">&lt;p&gt;&lt;img src=&quot;http://img.vidaextra.com/2008/09/fallout31210.jpg&quot; class=&quot;centro&quot; /&gt;&lt;/p&gt;

	&lt;p&gt;Además de no contar con contenido adicional descargable &lt;a href=&quot;http://www.vidaextra.com/2008/09/04-fallout-3-el-contenido-exclusivo-para-xbox-360-y-pc-aumentara-las-horas-de-juego&quot;&gt;como el que recibirá en Xbox 360 y PC&lt;/a&gt;, la versión de PlayStation 3 de &amp;#8216;&lt;strong&gt;Fallout 3&lt;/strong&gt;&amp;#8217; será aún más sosa que las otras dos ya que tampoco incluirá Trofeos durante la partida.&lt;/p&gt;

	&lt;p&gt;Bethesda Softworks, mediante su vicepresidente Pete Hines, ha confirmado que ha sido imposible incluir dicho añadido a la versión de PlayStation 3 desde el inicio, pero ha asegurado que llegarán más adelante mediante una actualización descargable para el juego.&lt;/p&gt;

	&lt;p&gt;&amp;#8216;&lt;strong&gt;Fallout 3&lt;/strong&gt;&amp;#8217; se pondrá a la venta para PC, PS3 y Xbox 360 a partir del 31 de Octubre y contará con contenido descargable para PC y Xbox 360.&lt;/p&gt;

	&lt;p&gt;Desde luego, no sorprende nada esta noticia teniendo en cuenta que &lt;a href=&quot;http://kotaku.com/5031982/why-bethesda-prefers-the-360-more-fallout-on-the-way&quot;&gt;Bethesda ya dijo desde el principio que prefería lanzar el juego para Microsoft&lt;/a&gt;, prueba de ello es que el contenido descargable tampoco llegará a la consola de Sony.&lt;/p&gt;

	&lt;p&gt;Vía | &lt;a href=&quot;http://www.gamesblog.it/post/9407/fallout-3-niente-trofei-per-la-versione-ps3&quot;&gt;Gamesblog&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href=&quot;http://feeds.weblogssl.com/~a/vidaextra?a=n2woXU&quot;&gt;&lt;img src=&quot;http://feeds.weblogssl.com/~a/vidaextra?i=n2woXU&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;&lt;/p&gt;&lt;div class=&quot;feedflare&quot;&gt;
&lt;a href=&quot;http://feeds.weblogssl.com/~f/vidaextra?a=PbOnL&quot;&gt;&lt;img src=&quot;http://feeds.weblogssl.com/~f/vidaextra?i=PbOnL&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.weblogssl.com/~f/vidaextra?a=E3lvL&quot;&gt;&lt;img src=&quot;http://feeds.weblogssl.com/~f/vidaextra?i=E3lvL&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.weblogssl.com/~f/vidaextra?a=J0ocL&quot;&gt;&lt;img src=&quot;http://feeds.weblogssl.com/~f/vidaextra?i=J0ocL&quot; border=&quot;0&quot; /&gt;&lt;/a&gt; &lt;a href=&quot;http://feeds.weblogssl.com/~f/vidaextra?a=zCYDL&quot;&gt;&lt;img src=&quot;http://feeds.weblogssl.com/~f/vidaextra?i=zCYDL&quot; border=&quot;0&quot; /&gt;&lt;/a&gt;
&lt;/div&gt;&lt;img src=&quot;http://feeds.weblogssl.com/~r/vidaextra/~4/385041025&quot; height=&quot;1&quot; width=&quot;1&quot; /&gt;</content>
		<author>
			<name>VidaExtra</name>
			<uri>http://www.vidaextra.com</uri>
		</author>
		<source>
			<title type="html">VidaExtra</title>
			<subtitle type="html">Weblog colectivo dedicado a seguir la actualidad de videojuegos y consolas.</subtitle>
			<link rel="self" href="http://feeds.weblogssl.com/vidaextra"/>
			<id>http://feeds.weblogssl.com/vidaextra</id>
			<updated>2008-09-07T11: